Dungeons & Dragons 5e (2014)

Overview

Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as
Dungeons & Dragons 5.5 Edition (2024) https://groupfinder.eu/library/dungeons-dragons-55e-2024
Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features
The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure.
Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result.
Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high.
The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll.
Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with.
Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities).
Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014) https://www.dndbeyond.com/sources/dnd/basic-rules-2014 - D&D 5E free rules

Active games and players

DND5E
Dungeons & Dragons 5E
Online
Oneshot
Sands and Waves
New
Posted 9 minutes ago
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Sands and Waves

No paid games No paid games
Homebrew Homebrew
I am looking to start a game on either Monday or Tuesday. I'm going to give two timezones because my time frame is a strange one for the states. I'm looking to run a 3-4 hour session. This will be played out of foundry VTT. All experience levels welcome. The start time would be either 0900 PT or 1200 PT just abouts depending on what players would more likely be able to make. Which means about 6PM or 9PM start time for those in CEST, which are who I imagine would be able to play these hours. - SETTING The setting is in the middle of a sand desert. Many oasis outline the area and these are heavily protected. You and the rest of your group come from one of these Oasis locations or a surrounding village. That place that you come from doesn't exist anymore because a nomadic tribe had come in and destroyed your home. They said you are a Zero now and you should be grateful that this honor was bestowed upon you, "you're part of the greater woven path." They chained you amongst a hundred others who are now pulling the front of their caravan. This caravan is built from many smaller metal carts chained and bolted together which create this larger vessel. You all pull this giant metal cart amalgamation together and have been for the past several weeks. You hear jingling amongst the cart. From the various noises and conversations you hear you could tell each cart is filled with various trinkets, resting areas, armories, treasures, and the aroma of food. That aroma you’ve been smelling everyday is not the same aroma that is fed to you by the end of the day. It is the left over slop all piled together that fills you up. It’s a luxury given to you compared to the back of the herd who pulls the caravan and who are more likely than not living corpses, they don’t eat. Eventually you presume that will be you, but luckily that isn’t you now. For the short lives you’ve known in this tribe, you’ve never heard of anyone being demoted to a Zero. That is until today. A man dressed in white silk clothes is lashed, stripped of his adornments, and chained next to you. It doesn’t seem to bother him at all really, the only noise he commits to are words he mutters as his judges fix the riggings, “Aasteri will be displeased to what you are doing today.” - either dm or reply below the following info. You can also get ahold of me on discord: junka111 Name/Nickname: Experience: Character idea: (Name, Age, Race, Class (Subclass if you already know), background, personality) Feel free to link a photo if you like. What part of your character in this setting sounds fun to you?: Anything extra you wanna share:

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Tarrasque Planet Invasion 6:30 PM Mon LGBTQ+ safe
Players
2/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Tarrasque Planet Invasion 6:30 PM Mon LGBTQ+ safe

Paid game Paid game
LGBTQ+ safe A D&D 5e Campaign for Levels 16-20 The world is changing. Strange lights have begun appearing in the night sky. Spelljamming vessels arrive carrying impossible warnings. Ancient seers wake screaming from identical dreams. Across distant lands, entire armies have vanished while marching toward an unknown destination. Something is calling. Something vast. Something hungry. As the signs grow impossible to ignore, a handful of legendary heroes find themselves at the center of a mystery stretching far beyond their world. The answers will lead them across the stars, into forgotten corners of the Astral Sea, and ultimately to a place that should not exist. A world where monsters rule. A world where the ground itself trembles. A world where every story about the tarrasque suddenly seems far less comforting. --- What to Expect * High-level play (16-20) * Spelljammer and planar travel * Epic-scale battles * Cosmic mysteries and ancient secrets * Legendary monsters * Exploration of strange worlds * Difficult choices with world-changing consequences * Opportunities for both combat and roleplay --- Character Concepts Characters should be powerful, accomplished heroes with a reputation and a history. Veterans of past adventures, renowned champions, infamous rogues, archmages, dragon riders, redeemed villains, wandering demigods, and similar concepts all fit well. This campaign begins with heroes who have already made their mark on the world. The question is whether they can save more than one. --- "The first sign was a dream. The second was a star that vanished from the sky. By the time the third came, it was already too late."

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DND5E
Dungeons & Dragons 5E
Online
Campaign
DnD 5e chaotische Kampagne
New
Posted 23 hours ago
Players
3/4
GM
1/1
Dungeons & Dragons 5E
de German

DnD 5e chaotische Kampagne

Adult Adult
Newbie friendly Newbie friendly
Hallo! Ich suche hier nach einem Spieler, der/die Lust auf folgende Kampagne/Gruppe hätten: -Regelwerk ist DnD 5e, Homebrew auch möglich -Setting is Sword Coast, mit eigener Story, geschrieben von mir -Kampagnenlänge ist zwischen mittellang bis lang, je nachdem wie es sich entwickelt und wie wir alle Lust haben! -Kampagnenton wird ein wenig dunkler als normales DnD, ich denke so "Curse of Strahd"-Lite -Themen der Kampagne sind Sachen wie Schlaf, Träume, Halluzinationen, etc. Sonst, normale DnD-Sachen natürlich. -Gruppendynamik ist eher lustig, mit Fokus auf RP, Anti-Helden mäßig -Wir tendieren als Gruppe dazu, Sachen eher nicht ernst zu nehmen -Format ist Online, mit einer Session alle 2 Wochen, auf einem gemeinsamen Discord (Zeitplan ist noch ein wenig offen, könnte auch jede Woche sein wenn ich viel schaffe!) -Alter bei uns ist so ca. Mitte 20. Bitte mindestens über 20-21 sein! -Meine DM-Erfahrung ist wie folgt: ich habe zwei One-Shots geleitet und leite momentan eine In-Person-Runde (die noch nicht vollendet ist) -Offlimit-Themen sind standard: keine Romantik, keine sexuellen Sachen, keine "komischen" Sachen einfach. Auf weitere Taboo-Themen würden wir eingehen natürlich. Die meistbehandelten Themen stehen oben (Schlaf, Träume, Halluzinationen, etc) Bei Interesse einfach ein Kommentar unter dem Post oder mich persönlich anschreiben! Ich und möglicherweise 1 anderer Spieler würden uns dann kurz mit dir treffen und unterhalten, ob das passt.

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Volim
Hello! I am completely new to this type of games but very excited to learn and play!! I'm 25yo girl, shy at first but warm up quickly to nice people ^^ . English is not my first language but I like to think that I'm proficient enough for tabletop rpgs. I think of myself as creative and imaginative, a little bit of humor and a little bit of whimsy. Anyway, hope to have some nice experiences!! :3
New
Posted 3 hours ago
en English
DND5E
Dungeons & Dragons 5E
...
Youngstown
Online
Pickle
hello my name is pickle im 29 years old still kinda new to DnD but i love the aspect and want to better my roleplay this is the best way to do it. im from ohio :)
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ymmi
Anyway, hello, I am Ymmi. A 26 year old from the United Kingdom.  I am not gonna do a lengthy intro like i was writing before, i will give you some quick notes about me Likes:  - Videogames, Anime, Youtube (Average chronically online people things) - Animals (My number 1 is the red panda, and basically everything in the Musteloidea family)  TTRPGs: - I have experience in both PF2e and D&D5e (2014 rules havent done the new ones yet).  - I am comfortable learning new systems - I want to play, NOT pay. Do not invite me to paid games.  - I prefer the roleplay, exploration and discovering aspects, combat is fine but I HATE when it drags on. Okay thats all, thanks for reading.

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Dungeons & Drimbus
Actual Play & Podcasts

Dungeons & Drimbus

TTRPG
English
Actual Play
Professional actors playing unprofessional TTRPG characters. Professionally. Super heroes? Ok. A gang of babies? ...sure. Wait, Shia LeBeouf? And WTF is a Drimbus? Using traditional TTRPG mechanics to tackle non-traditional scenarios, join our cast of professional idiots as they try to roll their way out of the most ridiculous situations. Links drimbus.com - Official website spotify.com - Spotify feed patreon.com - Patreon page

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Eberron: Legends of the 5th Dawn
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Eberron: Legends of the 5th Dawn

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Dungeons & Dragons
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Do you love Eberron, or maybe you've just recently heard of the setting with the release of Eberron: Forge of Artificer? What if I told you there's a whole community of players and DMs that have been around for half a decade, running multiple adventures and connecting unique characters and yes even making memes just a link away? That's right! Eberron: Legends of the 5th Dawn is a server in discord where we run D&D games! Not only seamlessly combining 5e and OneDnD content, but adding popular Eberron 3rd party content such as Exploring Eberron and other Keith Baker products to our player options. All while DMs bounce ideas and look into popular 3rd party sources like Duran's Guide to the Blood of Vol and the Giant's Guide to Xen'drik for even more stories to unfold! We have Sharn as our main hub, so even when you're not engaging into quests you can roleplay with a vast community and bring your own stories into the mix. With special encounters avaliable so you can fight crime in the streets of Callestan or help patrol King's Forest against the nefarious Jungle Boys! We're also actively seeking special events as the Eberron we've expanded on together continues to flourish. Including the implementation of holiday events providing special challenges and opportunities. Discord server - Eberron: Legends of the 5th Dawn

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Stars Without Number
Tabletop Roleplaying Games

Stars Without Number

TTRPG
English
Sci-fi
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

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