Stars Without Number

Overview

Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the
Old School Renaissance (OSR) https://groupfinder.eu/library/old-school-renaissance-osr-2000
movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits.

Description

Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes.

Links

sinenomine-pub.com https://sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com https://www.drivethrurpg.com/en/product/230009/stars-without-number-revised-edition-free-version - Revised Edition (Free Version) on Drive Thru RPG

Active games and players

en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
Let’s go on an adventure together! I'm looking for a free, cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 50% roleplay, 30% combat, 20% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy. Message me on Discord; I’m more responsive there. Please say you saw my Groupfinder post and send a short game pitch. Discord: goldaline
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
VtM
Vampire: The Masquerade
...
Westminster
Andrew Holder
Hello!👋 My name is Drew. I'm a 50 year old gay 🏳️‍🌈 nerdy 🤓 school teacher 👨‍🏫 who loves to play tabletop RPGs and board games. I have been gaming and GM'ing since the 80's. My favorite RPGs are a Star Wars, Shadowrun, and superheroes. My least favorite is Cthulhu. But I will play just about anything if the company is laid back, friendly, and fun! I'm always looking for friends to game with! I run two gaming groups, one on Friday nights and one on Sunday afternoons.  But I want to game more! There are so many awesome games to explore and so little time!
en English
CBPRED
Cyberpunk RED
Lancer
Lancer
...
Online
Steve
This is a description for 2 friends trying to find a game together. Residing in the CST timezone, we are available on either Mondays or Tuesday evenings. First: Hey! I'm Steve and I've been playing TTRPGs for around four years. I have DM'd D&D 5e for almost 3 years and have been a player in multiple campaigns in a variety of TTRPGS such as Starts Without Number, Worlds Without Number, and D&D 5e 2014. I also have a little experience with Shadowrun 5e.  I enjoy both combat and roleplay near equally and have zero issue leaning into one or the other Second: Hey! Im That_Guy and I’ve played DND 5e for about 7+ years. I’ve only recently began DMing though, so I have less than a year of DMing experience. I’ve only played DND 5e but I have been very interested in learning more types of TTRPGs. I also prefer a bit more roleplay than combat, but I like a good mix of both and would rather have an equal amount than to have the absence of one.

Other entries

Lumen VTT
Tools & Platforms

Lumen VTT

Virtual tabletop (VTT)
English
Dungeons & Dragons
One D&D session, three connected screens. Lumen VTT gives game masters and players a shared place to run maps, music, combat, dice, character actions, and table-facing moments without turning the session into admin work. What Lumen VTT is for Lumen is designed for D&D 5e groups that want the structure of a modern VTT while keeping play moving. It focuses on combat flow, animated tabletop feedback, live session tools, music, and fast GM setup. A VTT for active tables The app supports a GM view, player views, and a live table display, so a group can play online or around a real table with a TV. Players can use phones while the GM manages the encounter. Automation where it helps Combat features are built around common 5e tasks such as attack rolls, saves, damage, healing, conditions, initiative, movement, and area effects. The goal is to reduce bookkeeping while keeping decisions visible. What to compare in any virtual tabletop When comparing VTT software, look at how quickly a session starts, how much rules work is automated, whether players need heavy setup, how the map feels during combat, and whether the tool supports your actual table format. Links lumenvtt.com - Official website

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Sufficiently Advanced 2E
Tabletop Roleplaying Games

Sufficiently Advanced 2E

Complex
Sci-fi
Sufficiently Advanced is a transhuman roleplaying game of the far future. Humanity has been reconstructed by time and technology. Wield incredible technological enhancements and thousands of years of expertise, or the ability to mold the story of the game. Play a digital intelligence with remote-controlled robot drones, a diplomatic team that shares a group-mind, a soldier infused with nanotechnology, or even a living starship. Play an Old-Worlder witnessing our fantastic universe for the first time, or a Masquerader taking on different identities each day. Description This second edition runs on an entirely new diceless system. What consequences you are willing to accept in order to win? Or, when you are outmatched, can your failure help your team succeed? Use Plots and Projects to change the world, and force Complications on your characters now to warp the plot in their favor later on. Discover five different futures: To The Stars, where you form a first-contact team reconnecting with the lost seeds of humanity. The Divide, full of espionage and intrigue, where trust is hard to find and the sides are ever shifting. The Powder Keg, a universe tumbling into a war that may mean the end of everything. Sublight, where secret societies champion their causes by transmitting their operatives across the stars. The Patent Office, where your team of Inspectors seeks to protect humanity from its own worst excesses. The future is bright, but not without danger. Come explore it with us. Links suffadv.wikidot.com - Official wiki & System Reference Document drivethrurpg.com - DriveThruRPG store page

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