Description
Invasion from the Planet of Tarrasques
A D&D 5e Campaign for Levels 16-20
The world is changing.
Strange lights have begun appearing in the night sky. Spelljamming vessels arrive carrying impossible warnings. Ancient seers wake screaming from identical dreams. Across distant lands, entire armies have vanished while marching toward an unknown destination.
Something is calling.
Something vast.
Something hungry.
As the signs grow impossible to ignore, a handful of legendary heroes find themselves at the center of a mystery stretching far beyond their world. The answers will lead them across the stars, into forgotten corners of the Astral Sea, and ultimately to a place that should not exist.
A world where monsters rule.
A world where the ground itself trembles.
A world where every story about the tarrasque suddenly seems far less comforting.
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What to Expect
* High-level play (16-20)
* Spelljammer and planar travel
* Epic-scale battles
* Cosmic mysteries and ancient secrets
* Legendary monsters
* Exploration of strange worlds
* Difficult choices with world-changing consequences
* Opportunities for both combat and roleplay
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Character Concepts
Characters should be powerful, accomplished heroes with a reputation and a history. Veterans of past adventures, renowned champions, infamous rogues, archmages, dragon riders, redeemed villains, wandering demigods, and similar concepts all fit well.
This campaign begins with heroes who have already made their mark on the world.
The question is whether they can save more than one.
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"The first sign was a dream. The second was a star that vanished from the sky. By the time the third came, it was already too late."