Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder https://groupfinder.eu/library/pathfinder-2009
system (which grew out of the
D&D 3.5
system, as a reaction to the release of the simplified and more video game-like
D&D 4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before. Description Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E https://groupfinder.eu/library/dungeons-dragons-55e-2024
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.
Additional links paizo.com/pathfinder https://paizo.com/pathfinder - Official Pathfinder website 2e.aonprd.com https://2e.aonprd.com - Archives of Nethys (Official free rules database for PF2e)

Active games and players

PATH2E
Pathfinder 2E
Chelsea
Campaign
Beginner Box Hopefully Transistion to Campaign
Players
2/5
GM
0/1
Pathfinder 2E
en English

Beginner Box Hopefully Transistion to Campaign

Newbie friendly Newbie friendly
Adult Adult
Hello. My name is Jeremiah, and I want to start a Pathfinder 2e group at the Chelsea District Library. I’m currently thinking of 1pm-5pm on the third or fourth Saturday of the month, starting next month (July). While I would prefer to be a player instead of a GM, I am willing to run the Beginner Box so we can test the system. It’s a bit of a crunchy system, but there are online resources that are free we can use to help manage things. Once we have enough people, we’ll figure out were we can all chat in one place (I’m thinking a Discord server, but I’m open to other options). Update: The date for the session will be July 18th, in a second floor studyroom from 10:30 to 2:30.

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PATH2E
Pathfinder 2E
Online
Campaign
New pf2e player wants to learn
Players
1/4
GM
0/1
Pathfinder 2E
en English

New pf2e player wants to learn

Newbie friendly Newbie friendly
Adult Adult
New player looking for a first game to learn the game

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PATH2E
Pathfinder 2E
Online
Campaign
NEW! | Season Of Ghosts | PAID
Players
5/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

NEW! | Season Of Ghosts | PAID

Paid game Paid game
Roleplay focused Roleplay focused
The small town of Willowshore has a big problem—it's cursed! When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts. 🕛 Time: Thursday, 9th, 18:00/06:00 PM CET/GMT+2 (Central European Time). Played every other week for 4 hours. 🧙‍♂️ Players: 4/5 - NEW GAME! BEGINNER FRIENDLY! 🧙‍♂️ Backup Player - 1/1 - Full Slots 💻 Platform: FoundryVTT with Discord. 💵 Costs: 25 EUR per person per session 🧩  Optional Rules - Free Archetype, Gradual Ability Boosts 🌟 BRAND NEW CAMPAIGN WITH ESTABLISHED GROUP! STARTING FRESH AT LEVEL 1 What can you expect from me? - Always prepared to the best of my abilities. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 31 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 6 years now. - I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. How to Apply? You can find me on Discord - Peenicks

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ymmi
Anyway, hello, I am Ymmi. A 26 year old from the United Kingdom.  I am not gonna do a lengthy intro like i was writing before, i will give you some quick notes about me Likes:  - Videogames, Anime, Youtube (Average chronically online people things) - Animals (My number 1 is the red panda, and basically everything in the Musteloidea family)  TTRPGs: - I have experience in both PF2e and D&D5e (2014 rules havent done the new ones yet).  - I am comfortable learning new systems - I want to play, NOT pay. Do not invite me to paid games.  - I prefer the roleplay, exploration and discovering aspects, combat is fine but I HATE when it drags on. Okay thats all, thanks for reading.
en English
PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Robert
I've been playing ttrpgs for over 10 years and running them for about 5 years. I have experience with many different ttrpgs such as Pathfinder 2e, Masks: A New Generation and Fabula Ultima. I prefer games with a solid balance of roleplay and combat but I don't mind a campaign that leans more towards one or the other. Currently I can play on Tuesday and Thursday afternoons (GMT+2).
en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
TTRPG Table Fit Profile I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story.

Other entries

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

TTRPG
Beginner-friendly
English
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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Owlbear Rodeo
Tools & Platforms

Owlbear Rodeo

Virtual tabletop (VTT)
English
Free
Owlbear Rodeo is a "no-frills," browser-based virtual tabletop that prioritizes speed and ease of use above all else. Originally launched in 2020 as a simple image-sharing tool, it evolved into version 2.0 (and the 2024/2025 "Warp Core" engine updates), transitioning to a cloud-based subscription model while maintaining its "pick-up-and-play" spirit. It is the premier choice for GMs who prefer theater-of-the-mind play or quick tactical skirmishes without the heavy automation of larger platforms. Description Owlbear Rodeo is the digital equivalent of a dry-erase battle mat. It does not try to be a video game; instead, it provides a shared canvas where you can drop a map, throw down some tokens, and start rolling dice in under a minute. It is famous for requiring no player accounts—the GM simply creates a room and sends a link. While it has added advanced features like dynamic fog and extension support, it remains the most lightweight and mobile-friendly VTT on the market. System Overview & Key Features Zero-Friction Access Players do not need to register or sign in to join a game. By simply clicking a URL, they are instantly transported to the map with full access to their tokens. This makes it the undisputed king for one-shots, convention games, and introducing new players to the hobby. The Warp Core Engine The 2024/2026 "Warp Core" update introduced high-performance GPU rendering. This allows the browser to handle massive 144-megapixel maps and animated backgrounds with zero lag, even on older laptops or mobile devices. Modular Extension System Rather than bloating the base software with features, Owlbear uses "Plug-and-Play" extensions. You can toggle on a 5e Initiative Tracker, a Dice Roller, or a Clock tool only when you need them, keeping the interface clean and distraction-free. Pixel-Accurate Dynamic Fog The "Fog of War" tool allows GMs to hide sections of the map with incredible precision. You can use brushes to reveal specific corridors or use "Cut-out" shapes to simulate light sources, all of which syncs across every player's screen in real-time. Multi-Device Syncing Owlbear is built from the ground up for touchscreens. It is the only major VTT that feels natural on a tablet or phone, making it a popular choice for "hybrid" games where players use their devices at a physical table. Persistent Custom Rooms Paid tiers allow GMs to claim a unique, permanent URL (e.g., owlbear.rodeo/your-campaign). This room stays open 24/7, allowing players to check the map or move their tokens between sessions without the GM needing to be online. Additional links owlbear.rodeo - Official website and application blog.owlbear.rodeo - Development logs and patch notes kenku.fm - The sister app for high-quality audio streaming via Discord

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Kenku FM
Tools & Platforms

Kenku FM

English
Audio & Music
Free
Kenku FM is a specialized high fidelity audio sharing application designed specifically for tabletop gaming over Discord. Created by the developers of Owlbear Rodeo, it was released in 2022 to provide a reliable, high quality alternative to traditional Discord music bots. It functions as a standalone virtual browser and media player that acts as a bridge, streaming audio directly from a user's computer into a Discord voice channel with minimal latency and superior sound quality. Description Kenku FM solves the common problem of sharing immersive music and sound effects during online TTRPG sessions. Instead of relying on buggy cloud bots that often face copyright shutdowns, Kenku FM runs locally on the Game Master's computer. It allows the GM to log in as a "Bot" on their own Discord server, giving them total control over the audio stream. It is a lightweight, open source tool that treats audio as a vital part of the storytelling toolkit rather than an afterthought. System Overview & Key Features Integrated Web Browser Kenku FM features a built in browser designed specifically for audio. You can open tabs for YouTube, Spotify, Tabletop Audio, or Syrinscape and stream the audio directly into your Discord call without needing to share your screen or lose audio quality. Local File Playback The app acts as a robust media player for your personal sound library. You can create playlists from your own MP3 and WAV files, allowing for instant playback of specific combat themes or environmental ambiance stored on your hard drive. Soundboard Functionality Users can set up a custom soundboard within the interface. This allows a Game Master to trigger one shot sound effects like sword clashing, explosions, or monster growls at the perfect narrative moment with a single click. Stream Deck Integration For power users, Kenku FM offers a dedicated plugin for the Elgato Stream Deck. This allows the GM to control volume, skip tracks, and trigger soundboard effects using physical buttons, keeping their hands free to manage the game and maps. High Quality Audio Engine By using a dedicated bot connection rather than standard screen sharing, Kenku FM maintains high bitrate stereo audio. This ensures that orchestral scores and subtle environmental textures sound exactly as intended for every player in the voice channel. Open Source and Privacy The software is open source and runs locally, meaning it does not track your data or rely on external servers that can be shut down. You own the software and have total control over the bot account you create to facilitate the stream. Additional links kenku.fm - Official Kenku FM website github.com/owlbear-rodeo - Official Open Source Repository

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