Mage: The Podcast

Overview

A podcast dedicated to exploring the
Mage: The Ascension
, a role-playing game (RPG) based in the World of Darkness. [/h2]Links[/h2] magethepodcast.com https://magethepodcast.com/ - Official website youtube.com https://www.youtube.com/@MageThePodcast - Youtube channel spotify.com https://open.spotify.com/show/32IFaxSNwkcqyDY6U1xLMh - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/mage-the-podcast/id1372908086 - Apple Podcasts feed discord.gg https://discord.com/invite/zEAB8ak - Discord server patreon.com https://www.patreon.com/magethepodcast - Patreon page

Other entries

Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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Theatre of the Mind Flayer
Actual Play & Podcasts

Theatre of the Mind Flayer

TTRPG
English
Dungeons & Dragons
A completely improvised TTRPG Actual Play with actors and improvisors! Focused on storytelling, irreverent humor and having a blast with friends. Listen as a group of actors and improvisers navigate campaigns, one shots and different TTRPG systems of utter shenanigans! Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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I Seduce The Dragon
Actual Play & Podcasts

I Seduce The Dragon

English
Dungeons & Dragons
Actual Play
I SEDUCE THE DRAGON is a bi-weekly actual play Dungeons & Dragons podcast, brilliantly produced and sound designed with the non-player in mind.  Hosted by a group of high-achieving women across wildly different fields, I SEDUCE THE DRAGON takes on tabletop gaming from a hilariously high femme perspective. About the show I Seduce The Dragon started as five professional women just trying to make friends and not lose our minds. A podcast? Nowhere on the vision board. But apparently, when you mix phenomenal chemistry with a bit of dice rolling, you get something very special.  Our DM, who’s also a professional editor and movie mixer, started chopping up our sessions into bite-sized 10-minute recaps to send to the players, because we’re sentimental nerds who like keepsakes. Then it hit us: these clips were hilarious. Like, painfully so. And what we’ve got—this brand of friendship, ruthless teasing, and charming, colorful storytelling—felt too good to keep to ourselves. No, we’re not actors (cue gasp), but you’ll still get top-tier roleplay because we’ve spent way too much time bringing these characters to life. We’re playing in the world of Icewind Dale: Rime of the Frostmaiden, but you might not recognize much beyond a few familiar names and snow-smothered landmarks. We didn’t just toss those plotlines into the snowdrifts—we lit them on fire for warmth.  Prepare yourself for character-driven shenanigans careening through the tundra like a pack of rabid yetis on a sugar high. So pull up a chair and join us in Icewind Dale. Links youtube.com  - Youtube channel istdpod.com  - Official website patreon.com  - Patreon page

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