I don't often play as a player but when I do, I create a fully living and breathing character that will fit in the group and gameplay that we're about to play. My characters want to go out on adventures, they have rough edges and light backstories so they can either evolve within the game or just be the reason of why I go out to adventure. For me it's about to create memorable experience for everyone and I include all forms of (silly) voices for all tones of play. From goofy to full on serious moments. Be aware that I actually hate D&D since the fourth edition at it is to this day and for all the future ahead completely unbalanced, extremely broken and with an anti conumser corporation behind it that openly admits they want to do the same they did with Magic the Gathering: Bringing in 'Universe Beyond' with the goal to get more money - not to please fans - to get money. If you support this, you really should avoid me as player and gamemaster. I am just sick of the D&D universe or better: WotC destroying another branch with anti-consumer behaviour and fans defending them as if they're the best company out there. PF2e alternate rules I play with: - Proficiency without level bonus (I want to have all characters be viable from early to end game. No bloated numbers.) - Ancestry Paragon (I want to refine my ancestry.) - Gradual Ability Boosts (Smoother boosts) - Automatic Bonus Progression (Be honest: You give out runes anyway. Forgo the "You find this awesome weapon" and let characters advance with their weaponry on a more natural line) - Free Archetype (Not a must but it truly rounds out any character idea one might have. Level * 1,5 = Actual Level. Be aware of that.) - No house rules. PF2e is balanced enough with the alternate rules already. We're not playing D&D.
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