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Vampire The Masquerade 5E (2018)
3 66
Tabletop Roleplaying Games

Vampire The Masquerade 5E (2018)

TTRPG
English
Vampire: The Masquerade (5th Edition) is published by Renegade Games Studios and was released in 2018. It is a TTRPG-scene classic for vampire-themed games. Set in an alternative, but modern, world, called "World of Darkness". The players will step into the shoes of recently turned vampires, now thrust into the dark underworld of the vampire society. It is a storytelling game focusing on personal and political horror. Description The players, now part of "The Masquerade" have to keep their new identity a secret from the human population, while at the same time engaging with various vampire clans and factions. Managing the new reality, both in terms of new societal norms and requirements, and their vampiric hunger, will set the players on a different "adventure" altogether. System Overview & Key Features Storyteller System (d10 Dice Pool) The system utilizes the Storyteller engine, which uses pools of ten-sided dice (d10). To resolve actions, the player adds the character's Attribute and Skill scores together to determine the total number of dice rolled. Any die showing a 6 or higher counts as a success. Rolling multiple 10s yields a critical success. Disciplines Player characters have access to supernatural abilities known as Disciplines. These include categorized powers such as enhanced physical speed, cognitive manipulation, and physical mutation. Activating these abilities frequently requires a "Rouse Check," a dice roll that carries a probability of increasing the character's Hunger level. Touchstones and Humanity Characters possess a Humanity rating that measures their ethical degradation. To maintain this rating, characters link themselves to "Touchstones," which are specific human non-player characters representing the vampire's surviving mortal values. If a Touchstone is damaged or killed, the player character risks a permanent reduction to their Humanity score. Blood Potency A statistic called Blood Potency dictates the strength of a vampire's abilities. Higher Blood Potency provides numerical advantages to Discipline rolls and healing rates. However, it also imposes dietary restrictions; characters with high Blood Potency cannot reduce their Hunger by consuming animal blood or preserved human blood, requiring them to feed directly from live humans. Additional links renegadegamestudios.com - Official Renegade Game Studios website worldofdarkness.com - Official World of Darkness portal

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Savage Worlds (2018)
9 11
Tabletop Roleplaying Games

Savage Worlds (2018)

TTRPG
High-Fantasy
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4. The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence. Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds. Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round. Additional links peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

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Delta Green (2016)
5
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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