Warhammer Fantasy Roleplay (2018)

Overview

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play (abbreviated to WFRP or WHFRP) is a role-playing game set in the Warhammer Fantasy setting. The fourth edition rooted in the first and second editions was released under licence by Cubicle 7 in 2018. The system it directly evolved from is
Warhammer Fantasy Roleplay 2nd Edition
Description The primary setting of WFRP is the Empire, a faction located in a region of the "Old World", that is based loosely on the Holy Roman Empire, with a number of baronies, counties and dukedoms fashioned after the fiefs of elector counts and dukes. One of the most identifiable features of the Warhammer setting is Chaos. While the forces of Chaos in Warhammer Fantasy Battle are depicted primarily in the form of bloodthirsty marauders, towering dark knights and savage beastmen, Chaos in WFRP is an insidious force gnawing at the fabric of society. System Overview & Key Features
The Career System Instead of fixed classes, characters enter specific Careers like Boatman, Grave Robber, or Wizard Apprentice. You spend experience points to advance within your career or transition to a related one. This represents your character's actual life and job in the world rather than just their combat role.
Brutal Critical Injuries Hit points are low and do not increase much as you level. When a character is hit while they have no remaining Advantage or are critically struck, the player must roll on gruesome tables. These results range from minor scars to losing an eye, a limb, or your life.
Corruption and Sin Magic is inherently dangerous and tied to the Winds of Chaos. Using magic or encountering dark artifacts can grant Corruption points. If your Corruption exceeds your willpower, you may develop physical mutations or mental instability, eventually turning into a servant of the Dark Gods.
Fate and Resilience Characters have limited pools of Fate and Resilience points. Fate can be spent to avoid certain death, while Resilience allows you to ignore the effects of a mutation or a critical hit. These are rare and precious resources that represent the character's sheer stubbornness to stay alive in a doomed world.
Additional links cubicle7games.com https://cubicle7games.com - Official Cubicle 7 website warhammerfantasy.fandom.com https://warhammerfantasy.fandom.com - Warhammer Fantasy Wiki (Comprehensive lore for the Old World)

Active games and players

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AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
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Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.
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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
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Online
Gideon
Hi, my name is Gideon (32; They/them). I am looking to join a campaign with a LGBTQ+ friendly group of adults Monday-Friday after 5pm or Saturday/Sunday after 6pm EST since I work two jobs. I have played 5e, Pathfinder 1 and 2, and 3.5e, but open to trying new systems and homebrew.  Still somewhat of a novice, but not entirely new. I love making all sorts of characters and contributing to a group. I am not going to make the "lone wolf", hostile, or murderhobo characters. I will pull my weight during combat, in RP, and the campaign story.   I do love combat, but also love RP and I think they are both important to TTRPGs. I want the story as much as the numbers! I am okay with modules or homebrew. A long-term campaign would be the best but I am down for shorter ones as well.  As for RP style, I am still struggling with accents beyond a few very bad ones (lol). I am autistic so I know I can sometimes be a little flat-toned, and I am working on watching videos for how to improve my library of accents! I enjoy learning about other's characters/stories, as well as the lore/story of the DM's world. I want a party that can be serious or silly but wants to tell a story together with the DM. I would love to get invested in characters and campaign. I want to build relationships with other player's characters and honor the effort they made in creating them, even if said character is Mr. Noodle's the Lizard who speaks only in puns.  Happy to be in a campaign with romance (consensual) or without. I am more than happy with detailed worlds and involved/complex plots. I am a lover of Dune (books and films), The Expanse (books and series), Lord of the Rings (books and films), Poppy War, Red Rising, Arrows of the Queen, and others.  I do not get inebriated at the tables and never have, so if that is something other players or you as a DM worry about or have dealt with, you won't with me. I am also an artist and love to doodle for campaigns.  I have a Discord and working mic/camera. I am a note-taker and pay attention. So if you are a DM that wants a player who will pick up on subplots and details, I am for you! I do have experience with D&D Beyond as well as Owlbear. Reservation:   I don't have any major phobias that need to be avoided but I won't do SA of a character. I am understanding of it being part of a backstory or world (off-screen) or if it has been discussed/agreed on between victim's player and DM yet even then only off-screen/stage. Absolutely no RP of SA.   I am okay with darker themes, but I don't want to be in campaigns with fantasy racism or "women and AFAB people can't be fighters" stuff where the DM uses it as an excuse for their sexism. If it's part of the world, fine, but don't be obnoxious about it and make playing anything other than a male character miserable. TLDR Older reliable queer player looking for campaign during the week after 5pm or weekends after 6pm EST. Dm for Discord handle.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
MiniQuini
 hello i am pretty well versed in the dnd 5e ruleset, other games i'm willing to learn and pick up quickly. I like gaming, i love role playing and i collect dice like gold. my boundaries: no erp at the table please unless everyone signs off on it,  i'll do a fade to black at most if not, cuz not everyone is gonna be comfortable describing adult themes like that at the table, know my sexuality does not reflect what my character is, and please don't do SA roleplay, i shouldn't have to clarify why. if there's a problem with how i play, please talk to me i'm receptive to criticism, i won't play with anyone under 21, please let me know if minors are at the table, i don't wanna detract from their hobby bc i have a hang up about it. I prefer rolling physical dice but i can use whatever u want me to use. Never use any of my characters as references for AI, vehenomately against it never wanna use it. other than that all is free game, ty for reading can't wait to play, i prefer live sessions and my availability for the foreseeable future is Monday tuesday and saturday after 6

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CharKeeper
Tools & Platforms

CharKeeper

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Spanish
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Charkeeper is the free digital character builder and sheets for different ttrpg, it supports the 5E and 5.5E editions of Dungeons & Dragons, Pathfinder 2E, Daggerheart, Cosmere RPG, DC20, Fallout 2d20, Fate. You can save your character data without limitations. /images/general-media/1779312958_rZw2GVyn.webp System Overview & Key Features Cross-platform CharKeeper is available as a web app, runs on iOS and Android mobile devices, and has a MacOS app. Integrations CharKeeper has integration capabilities with Owlbear Rodeo and Telegram to display dice roll results within the app and execute various commands. Homebrew management system Create and share your homebrew races, classes, subclasses, items. Combine your homebrews to books for easy sharing with your players. Open source CharKeeper is available as open source on GitHub. You can open issues with feedback or bug reports or contribute to CharKeeper development. Links charkeeper.org - Official website play.google.com - Android app apps.apple.com - iOS app discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page github.com - Github page

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Quantum Ogre Cast
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Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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