Veins of Lore

Overview

Yes we get it! It's yet another podcast of people playing
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-5e-2014
. Where do we differ from others? Maybe we don't., maybe we do. That will yet remain to be seen. What we are is a small group of friends whom seek to bring our game to listeners and share our experience with the gaming community. We are 4 people, one with over 40 years of playing experience who has literally played every edition of the game since 1979. Another who has been playing for just over 20 years and 2 more rather new players who have only experienced 5e. We will be using mainly 2014 5e rules ,yet there will be scatterings and dashes of rulings and inclusions from Advanced D&D - 3.5. While ignoring the fact the
4E https://groupfinder.eu/library/dungeons-dragons-4e-2008
ever existed. All that said we will be bringing some great home brewed traditions to the mic as well as making some of it up as we go...

Links

gallamah.podbean.com https://gallamah.podbean.com/ - Podbean website spotify.com https://open.spotify.com/show/2PGg9vGPWtJxEaocPPevKS - Spotify feed youtube.com https://www.youtube.com/@VeinsofLore - Youtube channel

Other entries

Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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The Critshow
Actual Play & Podcasts

The Critshow

English
Actual Play
Monster of the Week
Welcome to The Critshow - an actual play podcast where a group of friends uses tabletop role playing games to walk the line between humor, horror and heart. Focused on character-driven storytelling, our show features a variety of systems, from pulse-pounding horror to high fantasy to fast-paced sci-fi and beyond. Whether you're a seasoned gamer or new to TTRPGs, The Critshow offers engaging narratives, hilarious moments, and captivating arcs that will keep you coming back every Wednesday. Seasons 1-6: The Other Side of the Coin - Three friends find themselves as the last line of defense between the everyday world and the things that go bump in the night. Using Monster of the Week and other Powered by the Apocalypse games, the team works to save the Omniverse in this dimension hopping story. Season 7: The Clockwinders – Cadvini is in peril and it’s up to a group of Clockwinders in training to rediscover and repair the movement cores to save their world from the looming threat of destruction by fire, frost, and Fey. Using the Fate system in a world where there are eons of lost history, players unlock a world's worth of mysterious lore. Shows The Clockwinders The planet Cadvini is dying. Tidally locked, with one side a burning wasteland, and the other side a frozen forever-night, its people have managed to forge their lives in the temperate zone between. But the great old machines that keep the planet steady, called Movement Cores, have started to break down. The planet is beginning to spin, which could mean the ruin of all. Join Arkady ‘Kade’ Atwater, Einon Kerning, and Maxine Hollis as they venture across the wilds in order to find and fix the broken cores. They have Fey folk, aether-enhanced beasts, and all other manner of dangers to face… but this is their duty. They are The Clockwinders. Shadows in the Smoke Shadows in the Smoke tells the story of Hargrave House, a group of mysterious investigators in Victorian London who tackle the cases that Scotland Yard can’t or won’t. Amidst the monsters and murderers on the shadowy streets, an ancient power is growing in strength – a Queen in her own right, seeking vengeance against Victoria. Can the hunters discover her plot and save Queen and country, or will they succumb to their own darkness and become little more than the monsters they once hunted? Find out in Shadows in the Smoke, a Victorian gothic horror Actual Play utilizing The Between by Jason Cordova. Other Side of the Coin Our Monster of the Week campaign, wherein the characters are alternate-universe versions of the players themselves. Imagine that one minor thing could mean  the difference between our universe and another; something as simple as a  coin flip having the opposite result can lead to two drastically  different outcomes. We set the game in what is  essentially our world, albeit a version in which one small  decision changed the course of our hunters’ lives and set them on a  completely different path. While Monster of the Week will always  be the “home base” of our show to which our team will return,  our show is that it exists in a Powered By the  Apocalypse universe with many worlds… each of which conveniently seems  to be set within a different PBtA game! Links thecritshowpodcast.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page podcasts.apple.com - Apple Podcasts page

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Eclipse Phase
Tabletop Roleplaying Games

Eclipse Phase

English
Complex
Sci-fi
Eclipse Phase is a detailed science-fiction exploration of uncertain futures. It investigates the nature of transhumanity as it transforms itself, physically and mentally, into something posthuman. It balances the immense dangers of advanced technologies with a vision of how we can negate these risks and enhance our capabilities to improve and prosper as a species. Description Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need. /images/general-media/1779972799_ox7h9OdI.jpg Characters switch their bodies—called a morphs—at will. Choose from genetically-modified transhumans, synthetic robotic shells, uplifted animals, or digital infomorphs, optimizing your capabilities for specific missions. Your character’s mind and memories are backed up and can be restored if you die—a built-in system of “save points” and functional immortality. Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing. A package-buy system enables quick character creation and customization while also defining elements of your character’s background. Gear and morph tracking is simplified with the use of gear packs and points for each mission. Links eclipsephase.com - Official website eclipsephase.com - Quick-Start Rules discord.gg - Discord server patreon.com - Patreon page

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