Blades in the Dark (2017)

Overview

Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is
Apocalypse World
Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features
Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success.
Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table.
Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it.
The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand.
Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader.
The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database

Active games and players

en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
TTRPG Table Fit Profile I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story.
en English
DH
Daggerheart
...
Toledo
Online
Mike G
I'm a real-life ranger (hunter) and father to three awesome kids. My family and I love games of all kinds. I love narrative games. I'm more into developing my characters than optimizing for battles. I can play online or in person. I end up playing more online nowadays, but I prefer in person. I currently run two other games, once per month each, so I can only commit to playing in a monthly game, at this point. I'm looking forward making great stories and rolling the dice with you!
en English
DND5E
Dungeons & Dragons 5E
...
New York
Online
Stenus
Long time gamer, gamemaster.  If I have time always happy to try new systems and groups of players.

Other entries

Owlbear Rodeo
Tools & Platforms

Owlbear Rodeo

Virtual tabletop (VTT)
English
Free
Owlbear Rodeo is a "no-frills," browser-based virtual tabletop that prioritizes speed and ease of use above all else. Originally launched in 2020 as a simple image-sharing tool, it evolved into version 2.0 (and the 2024/2025 "Warp Core" engine updates), transitioning to a cloud-based subscription model while maintaining its "pick-up-and-play" spirit. It is the premier choice for GMs who prefer theater-of-the-mind play or quick tactical skirmishes without the heavy automation of larger platforms. Description Owlbear Rodeo is the digital equivalent of a dry-erase battle mat. It does not try to be a video game; instead, it provides a shared canvas where you can drop a map, throw down some tokens, and start rolling dice in under a minute. It is famous for requiring no player accounts—the GM simply creates a room and sends a link. While it has added advanced features like dynamic fog and extension support, it remains the most lightweight and mobile-friendly VTT on the market. System Overview & Key Features Zero-Friction Access Players do not need to register or sign in to join a game. By simply clicking a URL, they are instantly transported to the map with full access to their tokens. This makes it the undisputed king for one-shots, convention games, and introducing new players to the hobby. The Warp Core Engine The 2024/2026 "Warp Core" update introduced high-performance GPU rendering. This allows the browser to handle massive 144-megapixel maps and animated backgrounds with zero lag, even on older laptops or mobile devices. Modular Extension System Rather than bloating the base software with features, Owlbear uses "Plug-and-Play" extensions. You can toggle on a 5e Initiative Tracker, a Dice Roller, or a Clock tool only when you need them, keeping the interface clean and distraction-free. Pixel-Accurate Dynamic Fog The "Fog of War" tool allows GMs to hide sections of the map with incredible precision. You can use brushes to reveal specific corridors or use "Cut-out" shapes to simulate light sources, all of which syncs across every player's screen in real-time. Multi-Device Syncing Owlbear is built from the ground up for touchscreens. It is the only major VTT that feels natural on a tablet or phone, making it a popular choice for "hybrid" games where players use their devices at a physical table. Persistent Custom Rooms Paid tiers allow GMs to claim a unique, permanent URL (e.g., owlbear.rodeo/your-campaign). This room stays open 24/7, allowing players to check the map or move their tokens between sessions without the GM needing to be online. Additional links owlbear.rodeo - Official website and application blog.owlbear.rodeo - Development logs and patch notes kenku.fm - The sister app for high-quality audio streaming via Discord

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

TTRPG
English
Rules-light
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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3d6 Down the Line
Actual Play & Podcasts

3d6 Down the Line

TTRPG
English
Actual Play
3d6 Down the Line is the most criminally under-watched actual play series on the internet. We're a group of friends who enjoy playing and showcasing a variety of independent tabletop roleplaying games. Our mission is to inspire both new and veteran players through our "community-first" approach to published content. Links 3d6downtheline.com - Official website youtube.com - Youtube channel discord.gg - Discord server patreon.com - Patreon page

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