Tales Unrolled

Overview

Tales Unrolled is a new actual play series helmed by Luis Carazo, Christian Navarro, Jack Cummins and the team at Sonoro. The series will be available both as an audio-only podcast and as a video series on YouTube. It is set in a world inspired by the rich mythologies, aesthetics, history, and cultures of our collective upbringings. Our world is unique, but our stories are universal, and we welcome both new and old fans of actual play to our proverbial table.

Links

youtube.com https://www.youtube.com/@TalesUnrolled  - Youtube channel spotify.com https://open.spotify.com/show/1PAGqsYr9UWxnkYKvFN9k5  - Spotify feed patreon.com https://www.patreon.com/TalesUnrolled  - Patreon page

Other entries

StarCar - Your Star Cartographer
Tools & Platforms

StarCar - Your Star Cartographer

English
Free
Mapmaking
StarCar is a permanently free linear star systems cartography tool. It enables GMs running sci-fi campaigns to visualize and share star maps with their players easily. It allows a lot of different customizations for orbital bodies, like planets, secondary stars, Ringworlds, Dyson Spheres, and more. GMs can add notes to individual orbital bodies, stars, and moons. The notes can be totally customizable, or use either Traveller or Stars Without Number rules. If they want, the GM can even export a stylized PDF report that details all the notes in an easy-to-follow format. /images/general-media/1774627632_kj6M8DO6.png And if the GM just needs something right away? StarCar will roll the dice and generate a totally randomized system: random stars, planets, and even randomized plot hooks. Once the GM is finished, they can export it in a number of different formats: PNG, WebP, or JPG, or with settings like Printer Friendly or Transparent Background. Anything exported is licensed under Creative Commons 4.0, which means the person who makes it owns it. They can even use it in any products they sell, with attribution. Links starcar.grumpycorngames.com - Starcar website

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Geen Woorden Maar Draken
Actual Play & Podcasts

Geen Woorden Maar Draken

Dungeons & Dragons
Actual Play
Dutch
Wat zou jij doen als je vanuit een rustige buurtavond in Pijnacker ineens in een wereld vol magie en monsters zou staan? Volg Alma, Elisa, Rik en Tony in hun zoektocht terug naar hun dorpje... of op zijn minst metrohalte Beurs. Wat is GWMD? Geen Woorden Maar Draken is de grootste Actual Play podcast van Nederland. Luister mee naar D&D, Call of Cthulhu, Delta Green, Mausritter en alles wat ze nog meer doen Links geenwoordenmaardraken.nl - Official website youtube.com - Youtube playlist spotify.com - Spotify feed

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Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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