Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Keswick
Campaign
TTRPG group for various systems - Cumbria
Players
4/10
GM
1/1
OSR
en English

TTRPG group for various systems - Cumbria

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Looking for new players for shadowdark RPG games in Keswick,Cumbria.  I have an established gaming group and am looking to expand session frequency through additional players Group is new player friendly Shadowdark is a rules-lite d20 system with OSR vibes. Open to other game systems in the future. Current casual  campaign is a west marches style setup where each session an expedition party leaves a central base to explore the world through rumours and previous expedition logs , each session ends with surviving party members returning to base.  Looking for players wanting to play sessions between weekly and monthly cadence, If is enough players available on a day(3+) then I will run a session/expedition.

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OSR
OSR
Online
Campaign
Better than Any Man
Players
3/7
GM
1/1
OSR
en English

Better than Any Man

Homebrew Homebrew
Playtest Playtest
KARLSTADT, OCTOBER 1631 — WAR IS HELL The Swedes are invading. Sorcerers have taken Karlstadt with the aid of unearthly creatures. In Würzburg, the Prince-Bishop schemes to retain control of his domain. And yet darker forces gather. Thousands will die before the week is out. Can a group of luckless adventurers change the course of events? Profit along the way? But what can they possible do against those who consider themselves Better than Any Man? The practical bits — A campaign in the Holy Roman Empire. Sandbox with no metaplot or chosen ones — Religious war, witch-hunts, mass civilian death and body horror. If that's not your thing, this isn't the table for you — Open table for up to 7 players — 4 hours per session — Online or in-person depending on the group — Custom OSR ruleset open to beginners and grognards alike — Language: English — Free Contact: tg @Angrysigma or here

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OSR
OSR
Online
Campaign
Dolmenwood
New
Posted 14 hours ago
Players
5/10
GM
1/1
OSR
en English

Dolmenwood

Play by post Play by post
No paid games No paid games
Dolmenwood! Seeking players for a unique campaign experience unlike any other! Experienced Dolmenwood Referee, has ran and played in several Dolmenwood adventures and campaigns over the years. New players are absolutely welcome!  This is a great place to start. We can help with accessing the basic rules to play. Play in a Campaign Braunstein where most of the Patrons are played by actual players and dozens of other players roam the map Basically like a pencil and paper MMO. This isn't an idea, this is already happening and it's a blast! The book keeping is online for your character, play can be in person if you are in the local area near North Grand Prairie TX. What kind of player am I looking for? - Probably not the best place for someone who can't handle a dash of male gamer culture. - If you can be kind and are here to game, it doesn't matter who you are, I want to game with you. - The game requires a lot of adult maturity and stability.  Very mature and adult themes.  Players have total autonomy when acting play-by-post including up to trying to bed the Baron's wife (without the details and florid writing), assassinating other player characters and making deals with demons. - Players need to have an open mind, this is a Braunstein.  It's a major, dimensional leap forward in how an RPG campaign works and destroys some of the “sacred cows” of RPG gaming.  I do not promise the outcome you want for your character, I do promise that those engaged will have open to them a vibrant and truly living world where it's elements are driven by players more than DM fiat, I do promise the seemingly impossible: total player autonomy. (Online sessions are recorded and in person pictures are taken of the event to share.  No one needs to consent to having their picture taken though just let me know in advance, and for online you may have your video off and go by a handle.  Video is preferred, it helps!) For examples of this kind of play check out our cross clubhouse play report on the Duchy Council here: https://open.substack.com/pub/otherworldclubhouse/p/cross-clubhouse-play-report-the-duchy?r=1fsffl&utm_campaign=post-expanded-share&utm_medium=web If you want to see me run a game to do a vibe check, just check out my YouTube channel here: https://www.youtube.com/@mythicmountainsrpg

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en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
TTRPG Table Fit Profile I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story.
en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
If anyone's willing to commit to running an asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, and for an Independent/faction-less group, I'll pay you!
en English sr Serbian
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.

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