Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
If anyone's willing to commit to running an asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, and for an Independent/faction-less group, I'll pay you!
en English
DND5E
Dungeons & Dragons 5E
BRP
Basic Roleplaying
...
Online
NadTheNam
Been part of a Candela Obscura table for about 2 years every other Tuesday. Love that so much got a tattoo of it. Tried to branch out to roll 20 discord voice for a few months, got enjoyment out of it but i started to feel pressured to 'perform'. I also hated how an entire session could be filled up with just combat. While combat is fun, if it is number crunchy and too long it just feels like a waste of time.  I'm a rp and lore junky. I loved the characters and story of my campaigns, did not care or know really how to make a super powerful and dps build. Which tells me while I prefer combat to be more rp prone.  I'm a 34 year old mailman and husband and father, so time is very tight.  I will post at least 5 posts a day. Depending on the workload and how high maintenance the family is, and if I find the pbp compelling, I might do a lot more. I hope so. That's why I ultimately ended up bowing out of the dnd.  So my next stepping stone in my ttrpg journey is to find a pbp that posts normally that focuses on rp and story. While I appreciate the chaos and uncertainty of the dice it shouldn't be at the deterrent of player creativity, or fun, or rule of cool. But that's just me.  I can learn any system or setting, I'm a smart dude. I value the people and the pc and the story over all. Also, I'm from Kansas. In the US. Normal sleep schedule. So CDT is where I'm at. That has been an issue before. I've never done paid pbp before but if the quality of the campaign, and set up, and pace is good enough I have no issue helping with a few dollars to the gm
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Toby
Hello! I’m a huge D&D nerd looking for a campaign to join. I’ve run multiple campaigns over the past few years, listened to several actual-play campaigns, and played in a few games myself, so I have a decent amount of experience. I still get confused sometimes though 😅 I’m looking for a weekly or bi-weekly group, preferably on Fridays. I’m available any time after 2 PM MST and before 7 PM MST. Sometimes life throws a curveball at me, but I will always let the group know ahead of time if I can’t make a session or if something comes up. I’m neurodivergent and have some learning disabilities, which can occasionally affect gameplay a little. Sometimes I may need something repeated or need a little extra time to read or figure something out, but overall it’s not usually a major issue. I really enjoy roleplay-focused campaigns, even though I’m not great at character voices yet. I enjoy combat too, as long as it isn’t nonstop encounter after encounter after encounter. I’m also completely fine with games where characters can die if it makes sense for the story or situation. I always have way too many character ideas floating around in my head, so I’m happy to make someone new if needed. Some series and settings I’ve enjoyed over the years: • Percy Jackson • Marvel • Jujutsu Kaisen (anime and manga) • X-Men • Wings of Fire I’m mainly looking for a fun group that enjoys storytelling, roleplay, and having a good time together. P.S. I am also looking to try out Mutants & Masterminds. I have only heard a little about it, and it intrigued me. So if anyone ever wants a new player who has zero idea how it works or anything, I would be interested in trying!

Other entries

Scarlet Heroes
Tabletop Roleplaying Games

Scarlet Heroes

TTRPG
High-Fantasy
English
Scarlet Heroes is an old-school tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing in 2014. Built on the chassis of early fantasy role-playing games, it is explicitly engineered to support "duet" play (one Game Master and one player) or completely un-GMed solo play. The system functions both as a standalone game and as a mechanical conversion overlay, allowing a single player character to survive and conquer classic modules written for a full party of four to six adventurers without any structural modifications to the adventure itself. Description The default setting for Scarlet Heroes is the Red Tide, a dark, sword-and-sorcery fantasy world where the remnants of humanity have fled to an isolated archipelago known as the Sunset Isles to escape a world-devouring crimson mist. In this setting, players choose from traditional fantasy heritages and step into classic archetypes: the Fighter, Cleric, Thief, or Magic-User. However, the true focus of the ruleset is its revolutionary math-rebalancing engine. Traditional early-edition fantasy games are notoriously lethal for solo characters due to the "action economy" favoring groups of monsters. Scarlet Heroes alters how standard numbers are interpreted, transforming a single baseline character into a legendary epic hero who can cleave through hordes of lesser foes while preserving the danger of boss monsters. Links sine-nomine-publishing.myshopify.com - Official website drivethrurpg.com - Drive Thru RPG shop page

Read more

Owlbear Rodeo
Tools & Platforms

Owlbear Rodeo

Virtual tabletop (VTT)
English
Free
Owlbear Rodeo is a "no-frills," browser-based virtual tabletop that prioritizes speed and ease of use above all else. Originally launched in 2020 as a simple image-sharing tool, it evolved into version 2.0 (and the 2024/2025 "Warp Core" engine updates), transitioning to a cloud-based subscription model while maintaining its "pick-up-and-play" spirit. It is the premier choice for GMs who prefer theater-of-the-mind play or quick tactical skirmishes without the heavy automation of larger platforms. Description Owlbear Rodeo is the digital equivalent of a dry-erase battle mat. It does not try to be a video game; instead, it provides a shared canvas where you can drop a map, throw down some tokens, and start rolling dice in under a minute. It is famous for requiring no player accounts—the GM simply creates a room and sends a link. While it has added advanced features like dynamic fog and extension support, it remains the most lightweight and mobile-friendly VTT on the market. System Overview & Key Features Zero-Friction Access Players do not need to register or sign in to join a game. By simply clicking a URL, they are instantly transported to the map with full access to their tokens. This makes it the undisputed king for one-shots, convention games, and introducing new players to the hobby. The Warp Core Engine The 2024/2026 "Warp Core" update introduced high-performance GPU rendering. This allows the browser to handle massive 144-megapixel maps and animated backgrounds with zero lag, even on older laptops or mobile devices. Modular Extension System Rather than bloating the base software with features, Owlbear uses "Plug-and-Play" extensions. You can toggle on a 5e Initiative Tracker, a Dice Roller, or a Clock tool only when you need them, keeping the interface clean and distraction-free. Pixel-Accurate Dynamic Fog The "Fog of War" tool allows GMs to hide sections of the map with incredible precision. You can use brushes to reveal specific corridors or use "Cut-out" shapes to simulate light sources, all of which syncs across every player's screen in real-time. Multi-Device Syncing Owlbear is built from the ground up for touchscreens. It is the only major VTT that feels natural on a tablet or phone, making it a popular choice for "hybrid" games where players use their devices at a physical table. Persistent Custom Rooms Paid tiers allow GMs to claim a unique, permanent URL (e.g., owlbear.rodeo/your-campaign). This room stays open 24/7, allowing players to check the map or move their tokens between sessions without the GM needing to be online. Additional links owlbear.rodeo - Official website and application blog.owlbear.rodeo - Development logs and patch notes kenku.fm - The sister app for high-quality audio streaming via Discord

Read more

Point of Luck
Actual Play & Podcasts

Point of Luck

English
Actual Play
Pathfinder 1E
Tune in weekly as a group of friends dive into the epic Wrath of The Righteous Campaign in this actual-play Pathfinder podcast. Combining riveting storytelling with mediocre attempts at humor, a group of lifelong friends roll dice, slay some monsters and fumble through the rules. Each episode welcomes you to the table every Tuesday 8 am EST. Links rss.com - Podcast feed youtube.com - Youtube channel discord.gg - Discord server

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.