Library: Mutants and Masterminds 3rd Edition (2010)

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Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

M&M
Mutants & Masterminds
Glasgow
Campaign
Zombie Superhero Survival Game
Players
0/4
GM
1/1
Mutants & Masterminds
en English

Zombie Superhero Survival Game

I'm planning on running a game of Mutants and Masterminds, a superhero RPG using the d20 system after December. I would be hosting the game between 12 and 4pm on a Sunday (Fortnightly) at the Merchants Guild on 50 Albion Street :) I would be hosting a Session zero on the 11th of January to introduce people to the rules for Mutants and Masterminds, along with providing paper character sheets. Looking for between 3 to 4 players. LGBTQ+ folk are more than welcome to join up (The more the merrier).

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M&M
Mutants & Masterminds
Online
Campaign
JJK (Jujutsu Kaisen)
Players
2/4
Paid game
Paid game
GM
1/1
Mutants & Masterminds
en English

JJK (Jujutsu Kaisen)

Paid game Paid game
DM for more info, only 1-2 slots left!

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ace
Hello! I'm Ace, 22 y/o, and I'm looking for a fun game to join with the systems I know. I'm always interested to create stories through roleplay and have a good experience having fun with others in this hobby!  I have experience DMing DnD 5e games and ICONS games, but I do like to have more chances to be a player. So hopefully I find new folks to play with! I'm typically available during the evening after 7pm everyday except Friday.
en English
M&M
Mutants & Masterminds
Online
Numa
Hi! Long time TTRPG player here but have only ever played D&D and am finally want to branch out into new TTRPGs and MM3 has peaked my interest, I've done research on how to play and how to build characters and think I understand how it works, so I'm looking to join a game, as long as you are willing to put up with a new player that asks questions from both a GM and player pov since I want to learn how to run the system eventually too I'm free to play on Sunday, Monday, Tuesday or Friday after 6pm EST, also if it's somehow relevant I'm 31 and male
en English
CoC
Call of Cthulhu
...
Chillicothe
Online
no
Hello, I am an avide TTRPG enthusiest and have read the entirety of rule books for advanced DnD . I have a large knowledge of Pathfinder 1e as well as Vampire the masquerade 5e and DnD 5e. I also have read a large amount of books for other rpgs including mask a new generation, vampire the requium, mutants and masterminds 2e, the older world of darkness editions, marvel heroic rpg, and more. I am anxious with new people, but once I learn the group vibe I play my charecters with joy and enthusiasm. I am intrested in playing with a group that I can be myself in and I will lisens to any concerns others have without jugment and I hope for the same in return. I am willing to try any system if I can get my hands on a copy of the rule book.

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