Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

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DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
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SCARYWIZARD
If anyone's willing to commit to running an asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, and for an Independent/faction-less group, I'll pay you!
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NadTheNam
Been part of a Candela Obscura table for about 2 years every other Tuesday. Love that so much got a tattoo of it. Tried to branch out to roll 20 discord voice for a few months, got enjoyment out of it but i started to feel pressured to 'perform'. I also hated how an entire session could be filled up with just combat. While combat is fun, if it is number crunchy and too long it just feels like a waste of time.  I'm a rp and lore junky. I loved the characters and story of my campaigns, did not care or know really how to make a super powerful and dps build. Which tells me while I prefer combat to be more rp prone.  I'm a 34 year old mailman and husband and father, so time is very tight.  I will post at least 5 posts a day. Depending on the workload and how high maintenance the family is, and if I find the pbp compelling, I might do a lot more. I hope so. That's why I ultimately ended up bowing out of the dnd.  So my next stepping stone in my ttrpg journey is to find a pbp that posts normally that focuses on rp and story. While I appreciate the chaos and uncertainty of the dice it shouldn't be at the deterrent of player creativity, or fun, or rule of cool. But that's just me.  I can learn any system or setting, I'm a smart dude. I value the people and the pc and the story over all. Also, I'm from Kansas. In the US. Normal sleep schedule. So CDT is where I'm at. That has been an issue before. I've never done paid pbp before but if the quality of the campaign, and set up, and pace is good enough I have no issue helping with a few dollars to the gm
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Dungeons & Dragons 5.5E (2024)
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Toby
Hello! I’m a huge D&D nerd looking for a campaign to join. I’ve run multiple campaigns over the past few years, listened to several actual-play campaigns, and played in a few games myself, so I have a decent amount of experience. I still get confused sometimes though 😅 I’m looking for a weekly or bi-weekly group, preferably on Fridays. I’m available any time after 2 PM MST and before 7 PM MST. Sometimes life throws a curveball at me, but I will always let the group know ahead of time if I can’t make a session or if something comes up. I’m neurodivergent and have some learning disabilities, which can occasionally affect gameplay a little. Sometimes I may need something repeated or need a little extra time to read or figure something out, but overall it’s not usually a major issue. I really enjoy roleplay-focused campaigns, even though I’m not great at character voices yet. I enjoy combat too, as long as it isn’t nonstop encounter after encounter after encounter. I’m also completely fine with games where characters can die if it makes sense for the story or situation. I always have way too many character ideas floating around in my head, so I’m happy to make someone new if needed. Some series and settings I’ve enjoyed over the years: • Percy Jackson • Marvel • Jujutsu Kaisen (anime and manga) • X-Men • Wings of Fire I’m mainly looking for a fun group that enjoys storytelling, roleplay, and having a good time together. P.S. I am also looking to try out Mutants & Masterminds. I have only heard a little about it, and it intrigued me. So if anyone ever wants a new player who has zero idea how it works or anything, I would be interested in trying!

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Fantasy Name Generators
Tools & Platforms

Fantasy Name Generators

English
Generators
Free
Fantasy Name Generators is the world’s largest collection of random name generators, famously created and maintained by a single developer known as Emily. Launched in 2012, the site has grown into a massive cultural pillar for tabletop gaming, featuring over 1,400 different generators ranging from traditional high fantasy races to real world historical names, pop culture references, and even abstract concepts like "evil sword names" or "inn signs." In 2025 and 2026, the site has remained the industry's "gold standard" specifically because it avoids AI generation in favor of hand-coded linguistic patterns and custom syllables. Description Fantasy Name Generators is the ultimate "anti-writer's block" tool. It is a lightweight, browser-based repository that generates 10 names at a time with a single click. What sets Emily’s site apart is its sheer granular depth; you aren't just looking for "Elf names," you are looking for Night Elf, Blood Elf, Tolkien Elf, or Pop Culture Elf names. It is highly valued for its speed and its "clean" nature—there are no accounts to create and no complex settings to tweak. Furthermore, the site is famous for its environmental focus, using its ad revenue to fund massive tree-planting initiatives. System Overview & Key Features Hand-Crafted Linguistic Patterns Unlike modern AI generators that "predict" text, Emily's tools use specific phonetic rules for each category. For example, the Dwarf generator is hard-coded to favor gravelly, consonant-heavy sounds, while the Elven generators prioritize melodic, vowel-rich patterns. This ensures that names feel like they belong to a coherent culture rather than being random gibberish. Extreme Categorization The site is divided into massive sub-sections: Fantasy, Real World, Pop Culture, Place Names, and Other. You can find names for anything from a "Post-Apocalyptic City" to a "Legendary Weapon" or even specific names for "Demon Souls" and "Lovecraftian Horrors." Real-World Cultural Accuracy The site features one of the most extensive collections of real-world names on the internet, covering hundreds of ethnic and historical groups. GMs often use these to give different regions of their world a distinct, authentic "flavor" (e.g., using Icelandic names for a northern kingdom and Swahili names for a southern trade port). Description and Prompt Generators Beyond just names, the site includes "Description Generators" for NPCs, landscapes, and even "Backstory Generators." While simple, these provide a "Mad Libs" style framework that can jumpstart a GM's creativity when they need to describe a room or a character's personality on the fly. Environmental Philanthropy A unique "meta-feature" of the site is its partnership with wildlife and forest conservation. By simply using the site, users contribute to the planting of millions of trees. As of 2026, Emily has expanded these efforts to include specific ocean cleanup and rewilding projects, making it a "feel-good" tool for the community. The "Roll For Fantasy" Sister Site Emily also maintains a companion site called Roll For Fantasy, which offers free browser-based tools for map making, dungeon building, and character sheet management, all using the same user-friendly, non-subscription philosophy. Additional links fantasynamegenerators.com - Official website rollforfantasy.com - Companion site for TTRPG building tools tree-nation.com/profile/fantasy-name-generators - Tracking the site's tree-planting progress

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A FFG Star Wars RPG Actual Play - Meet Kiinon, Shay, Mott, and Ragro as they begin their journey together through Coruscant’s underbelly, navigating savage pirates, an ancient relic, and lost secrets.  Campaigns Edge of the Empire This Edge of the Empire story follows a Human, Twi’lek, Wookiee, and Toydarian navigating the criminal underworld of Coruscant in the aftermath of Return of the Jedi. It’s an anti-hero style adventure where the four chase clues of a mysterious artifact, fight for a seat of power against the other syndicates, and deal with the demons from their past that refuse to stay buried. THE UNNATURALS Our second campaign, THE UNNATURALS, will be a Force and Destiny story arriving August 2026. As Imperial rule across the galaxy begins to crumble, something long dormant awakens in the Outer Rim. A new threat rises from a self-imposed slumber. Will the players recognize their destiny and confront this rising threat, or will they allow the galaxy to fall into unnatural chaos?" Links youtube.com - Podcast playlist spotify.com - Spotify page

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Actual Play & Podcasts

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In the Age of Magic, the Signal is Chaos. The Planar Vaunguard are tasked with investigating illegal magical portals, dangerous cults, insidious criminal organizations, and their own personal demons in an attempt to save Ephearea from an unknown threat emerging beyond the Prime Material Plane. Come and join us in our obsession as our group tries to survive Vampires, Illithids, and Emotional Trauma from our DM. Shenanigans and chaos seem to erupt no matter how serious our characters are.  Links youtube.com - Youtube channel spotify.com - Spotify feed

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