GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
"Managing Demonic Coworkers" (Infinite Worlds)
Players
5/6
GM
1/1
GURPS
en English

"Managing Demonic Coworkers" (Infinite Worlds)

Newbie friendly Newbie friendly
Adult Adult
Do you love adventure AND filling out paperwork?  How about chair yoga lessons on the back of a dragon?  Join our Discord group Tuesdays at 7:00 PM Eastern to about 9:30ish. Be anything you can think of in worlds where anywhen can happen.  No, really, combine science & magic,  ancient & modern.  I'll do the numbers.   You be you.   Newb friendly.   Just be weird, like good weird.  Not scary weird.  And funny or at least try.  Look, just reach out.   If you are reading this then destiny calls.

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GURPS
GURPS
Saint Paul
Campaign
GURPS Conan
Players
4/6
GM
1/1
GURPS
en English

GURPS Conan

Adult Adult
[Twin Cities] [Wednesday, 6/17, 6pm CT] Conan - Queen of the Red City Trying to get some additional players for this game that I'm running in person at the Wentworth Library in West St. Paul. The system is **GURPS** (for more info, see here: [https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/](https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/)), the setting is the **Hyborian Age (aka the world of Conan)** and the scenario is a jungle sandbox adventure called **Queen of the Red City**, complete with giant reptiles, wicked shamans, pirate ghosts, and, of course, fabulous treasure. I ran a truncated version at a local con, using pre-generated characters, and it was a hit. This time, I want to run the full module and do a true session zero, which should be an absolute blast. Get in on the ground floor! We've got three players on board, and openings for three more. Start date is **Wednesday, 6/17, from 6-9pm**, and the location is a conference room at the newly reopened **Wentworth Library in West St. Paul**, by the Wal-Mart. Shoot me a Discord DM if you're interested; my handle is **disreputablewizard**. **ABOUT ME:** I'm in my 40s, married, one kiddo, and a 20 yr old cat who may yet outlive me. I've been GMing for a few years now, primarily Call of Cthulhu and 5e. I started running GURPS regularly a few months ago and love it to pieces--it has an elegance and a rationality to it that are inspiring to me. All adults are welcome at my table, regardless of age, experience, background, orientation, etc.

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en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
If anyone's willing to commit to running an asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, and for an Independent/faction-less group, I'll pay you!
en English
DND5E
Dungeons & Dragons 5E
...
Montréal
Online
Dany Guay-Belanger
Game scholar, public historian, and metalhead who is slowly rediscovering his passion for TTRPGs. I like a good balance of silliness, difficulty, and grit. Started to DM D&D 5e about a year or two ago and loving it! Looking for inclusive groups to play with for one-shots or perhaps long term games if we get along.
en English pt Portuguese
GURPS
GURPS
Ubatuba
Online
GreenMan
I've played GURPS, AD&D, Storyteller, and a few others — both as a GM and as a player. Fantasy is where my heart is. That said, it's been many years since I last sat at a table, and I'm looking to join a GURPS group as a player and get back into it. I'm drawn to mages, druids, rangers, and rogues — characters with a bit of mystery or connection to the world around them. I take the game seriously in the sense that I love being immersed in it, but I'm here to have fun and don't mind a good laugh at the table. Based in Brazil (GMT-3), available on weekends for online play.

Other entries

Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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System Hoppers
Actual Play & Podcasts

System Hoppers

TTRPG
English
Actual Play
There's a vast range of tabletop roleplaying games out there, across a multitude of genres! But the hardest part is always reading up on the rules, getting an adventure together and then getting a group of people to play -and teach- at the same time. Here at System Hoppers we endeavour to put ourselves through the process as often as we can for your amusement! Join us each episode as we try to play as many games as possible and teach you anything you need to know as well! Some fun, some scary, some vastly different - But all to show you just how fun Tabletop Roleplaying Games can be! Links spotify.com - Spotify feed youtube.com - Youtube channel ko-fi.com - Ko-Fi page discord.gg - Discord server

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Obsidian
Tools & Platforms

Obsidian

English
Free
Subscription
Overview Obsidian is a free, locally-stored Markdown note-taking application that the TTRPG community has widely adopted as a campaign wiki, session planner, and lore database. Originally designed as a personal knowledge management tool, it stores everything as plain text files on your own machine with no subscription required. Description Unlike purpose-built platforms such as World Anvil, Obsidian was not designed with TTRPGs in mind, which means it arrives without templates, stat block support, or any TTRPG-specific structure out of the box. GMs who want those features need to install and configure community plugins themselves, which carries a steeper setup cost than dedicated alternatives. For those comfortable with that process, however, the result is a highly customizable system with no ongoing fees and no vendor lock-in. A thriving plugin ecosystem has filled most of the gaps, and the tool has become a genuine alternative to subscription-based worldbuilding platforms for technically comfortable Game Masters. System Overview & Key Features The Vault System Obsidian organizes everything into a "vault", a folder of plain Markdown files stored locally on your machine. Your campaign notes are portable, readable in any text editor, and not tied to any server or subscription. There is no proprietary format and no account required to access your own files. Bidirectional Linking Obsidian's core feature is its wiki-style linking. Typing [[The Silver Throne Tavern]] in a session note creates a connection to that location's article, tracked in both directions. You can click any note and immediately see every other note that references it, from quest hooks to NPC backstories. Graph View Every link in your vault is visualized as an interactive network graph. Game Masters use it to see which NPCs are the most connected, which locations have no written articles yet, and where campaign threads intersect. It is a useful overview tool for large, complex vaults. Canvas Canvas is Obsidian's built-in infinite whiteboard. Game Masters use it to map out plot arcs, organize faction relationships, or plan dungeon layouts using a drag-and-drop interface that links back to notes in the vault. TTRPG Plugin Ecosystem Obsidian has no native TTRPG features, but community plugins cover most needs. Fantasy Statblocks renders monster and NPC stat blocks from multiple game systems inside your notes. Initiative Tracker handles combat order. Dice Roller allows rolls directly from the vault. The Leaflet plugin embeds interactive, pinnable maps into location articles. Each plugin is maintained independently, so quality and update frequency varies. Templater The Templater plugin allows you to define reusable document templates. For example NPC sheet with fields for Motivation, Secrets, and Stat Block, or a session template with sections for Recap, Key Beats, and Cliffhanger. New documents can be generated from any template in a single command, which significantly reduces repetitive formatting work. The plugin ecosystem extends well beyond what is listed here, with community tools covering everything from database-style note querying and cross-device sync to interactive maps and combat automation. A full directory is available at community plugins. Additional Links obsidian.md - Official website and download obsidian.md/plugins - Community plugin directory forum.obsidian.md - Official community forum

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