Falha Final

Overview

Falha Final é um podcast de RPG actual play, onde as rolagens são abertas e as besteiras liberadas. Acompanhem Thiago Escobar, Gilgante, Morgan e Mr.Olhinho enquanto falham em seu caminho desvendando os mistérios narrados por Daniel Duran da primeira Jornada Heroica de Tormenta20: Coração de Rubi! O objetivo é que todos sintam-se numa grande mesa, enquanto nossos intrépidos aventureiros arriscam suas vidas.

In English

An actual play RPG Channel, where rolls are opened and bullshit released. Join Aaron (MrOlhinho), Daniel Duran, Gilgante, Morgan, Nana Larrosa, Thiago Escobar and guests in assorted games as they fail their way unraveling the mysteries of many imaginary universes! The goal is for everyone to feel at a big table, while our intrepid adventurers risk their lives.

Links

youtube.com https://www.youtube.com/@FalhaFinal - Youtube channel spotify.com https://open.spotify.com/show/3LGlJIavV19sKUwJchdE17 - Spotify feed discord.gg https://discord.com/invite/6Ru8tukeBq - Discord server apoia.se https://apoia.se/falhafinal - APOIA.se Page

Other entries

System Hoppers
Actual Play & Podcasts

System Hoppers

TTRPG
English
Actual Play
There's a vast range of tabletop roleplaying games out there, across a multitude of genres! But the hardest part is always reading up on the rules, getting an adventure together and then getting a group of people to play -and teach- at the same time. Here at System Hoppers we endeavour to put ourselves through the process as often as we can for your amusement! Join us each episode as we try to play as many games as possible and teach you anything you need to know as well! Some fun, some scary, some vastly different - But all to show you just how fun Tabletop Roleplaying Games can be! Links spotify.com - Spotify feed youtube.com - Youtube channel ko-fi.com - Ko-Fi page discord.gg - Discord server

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Old School Renaissance (OSR) (2000)
Tabletop Roleplaying Games

Old School Renaissance (OSR) (2000)

English
Rules-light
Rules-medium
The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are Shadowdark, Dungeon Crawl Classics, Mörk Borg, Dolmenwood, Mothership, Perils & Princesses, Basic Fantasy Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization. High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution. Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism. Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat. Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay. Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage. Additional links drivethrurpg.com - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

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This Line Isn’t Secure
Actual Play & Podcasts

This Line Isn’t Secure

English
Actual Play
Delta Green
This Line Isn’t Secure is an actual play podcast for the Delta Green Roleplaying Game. Season One sees our players begin the critically acclaimed campaign Impossible Landscapes. Inspired by great audio dramas like Archive 81 and Malevolent, and the films of David Fincher, TLIS is focused on high production value and immersion, using music and sound design to transport the listener into the story. Links feeds.captivate.fm - Podcast feed spotify.com - Spotify feed youtube.com - Youtube playlist nullproj.com - Null Project website

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