Library: Dungeon Crawl Classics (2012)

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Dungeon Crawl Classics (DCC)
TTRPG High-Fantasy
1 5

Groupfinder is an independent production and is not affiliated with Goodman Games

Dungeon Crawl Classics (2012)

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Overview

Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. The system it directly evolved from is
Dungeons & Dragons 3rd Edition (2000)
Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features
The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters.
The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain.
Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically.
Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day.
Additional links Log in to view - Official Goodman Games website Log in to view - Purple Sorcerer Games (free tools and character generators) Log in to view - Resources for new DCC players Log in to view - This is the place to find out all of the games the Road Crew will be running

Active games and players

DCC
Dungeon Crawl Classics
New York
Campaign
DCC in Astoria
Players
2/5
GM
1/1
Dungeon Crawl Classics
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DCC in Astoria

Gonna be running wild beyond witchlight in the DCC system

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Hello fellow RPG gamers, I'm Mark! I started playing D&D back in the 80's, Holmes Basic (bluebox), then AD&D (1e). Eventually drifted in and out of the hobby, but have been playing almost weekly since 2014. Played a few systems over the years, D&D most of all. I usually DM/GM, but also enjoy rolling up a character and adventuring. I love all aspects of RPGs; combat, exploration, problem solving, group synergy, social interactions, etc. For me, RPGs are as much about the people as the plot. I’m a social DM/GM and player who values gaming friends rather than just running through mechanics. My sessions strike a balance between a relaxed, friendly atmosphere, and high-stakes drama when the story demands it. I also like character-driven narratives weaved into the campaign. This can come from backstories, or more importantly, from the ongoing story developed through the game. Over the last 10+ years I've mostly ran/played some great D&D5e games, but would like to focus on other games. Recently I've been into OSR games with some modern mechanics; like Dungeon Crawl Classics, Shawdowdark, Dragonbane, and a few others.
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I'll write a bit about me very soon. But since this is going live now, breifly -  I'd love to find a Sheffield-based game (and from summer I will be looking to run some games).  And I'd be very happy to play a bit of online too (especially an Alien RPG campaign, something I've looking  to play for for a while, and DCC Lankhmar).  I love roleplaying-focused games. Not so interested in mighty heroic games. Enjoy games where we're all in it together and probably all going down together, unless by the skin our teeth...
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You can call me Witch-Queen/Witchy/Witchy-Queen. Pronouns - She/her. Gender - Transwoman. I have been playing TTRPGs since early 2009.

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