Library: Dungeon Crawl Classics (2012)

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Dungeon Crawl Classics (2012)

Groupfinder is an independent production and is not affiliated with Goodman Games

Overview

Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an
OSR https://groupfinder.eu/library/old-school-renaissance-osr-2000
game. The system it directly evolved from is
Dungeons & Dragons 3rd Edition (2000)
. Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features
The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters.
The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain.
Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically.
Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day.
Additional links goodmangames.com https://goodmangames.com - Official Goodman Games website purplesorcerer.com https://purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources https://goodman-games.com/resources-for-new-dcc-players/ - Resources for new DCC players Events Page https://goodman-games.com/events/ - This is the place to find out all of the games the Road Crew will be running

Active games and players

DCC
Dungeon Crawl Classics
Online
Campaign
[Online] [DCC] [time and date flexible] The Road T
Players
1/5
GM
1/1
Dungeon Crawl Classics
en English

[Online] [DCC] [time and date flexible] The Road T

I’m looking for players for a Dungeon Crawl Classics campaign called The Road Tithe. This is an 8-session dark fantasy campaign about a missing shipment, a buried conspiracy, a hidden underground city, and a race to stop a second genocide before thousands of people are wiped out. The campaign starts with a straightforward road escort job between Thornwall and Greyfen. Then the ground opens beneath you. Half the party is taken below the road into *, a secret civilization descended from people the crown tried to * 150 years ago. The other half is left on the surface with a * wagon, scattered clues, and the growing realization that the * are part of something much larger. Both sides investigate from above and below until the truth comes into focus: *, a plan to * and erase the * good. What to expect: System: Dungeon Crawl Classics Platform: * Voice: * Length: 8 sessions, around 3 hours each Tone: dark fantasy, tense, grounded, human Open seats: 5 VTT approach: mods that add flavor and fun, not unnecessary complexity My DM style breaks down roughly like this: Combat: 25% Achievements/progression: 20% Character development: 15% Plot: 15% Tactics: 10% Social puzzles: 10% Technology learning curve: 5% This game is a good fit if you enjoy investigation, meaningful choices, tactical combat, character growth, and a serious story with room for desperate heroics. A note on structure: the party does split early, but that’s intentional and central to the campaign. Both groups stay active, both matter, and both uncover different pieces of the truth. Looking for players who: Can show up consistently Enjoy engaging with the world and the other PCs Are good with a more serious story Want a flavorful DCC game without extra mechanical bloat If you’re interested, send me: Name/pronouns TTRPG experience What kind of character you enjoy playing What caught your interest about this campaign

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DCC
Dungeon Crawl Classics
Online
Oneshot
DCC Doom of the Savage Kings
Players
1/6
GM
1/1
Dungeon Crawl Classics
en English

DCC Doom of the Savage Kings

Newbie friendly Newbie friendly
[Friday April 3 8pm-10:30] PST] Hi my name is Sage, a newer judge but I have a fair amount of experience running games. I want to run Doom of the savage king. We will be using discord and foundry for play. The module should take about 2 to 3 sessions to run. Will play every other Friday starting April 3. If there is interest after this adventure we can go from there. New players are welcome, come experience the gonzo of DCC. Dm me if you are interested.

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DCC
Dungeon Crawl Classics
New York
Campaign
DCC in Astoria
Players
2/5
GM
1/1
Dungeon Crawl Classics
en English

DCC in Astoria

Gonna be running wild beyond witchlight in the DCC system

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en English pl Polish
BitD
Blades in the Dark
DCC
Dungeon Crawl Classics
...
Online
John
just a person interested in games.
en English
DCC
Dungeon Crawl Classics
Online
Wolf
Online GM looking for reliable, engaged players for atmospheric, choice-driven fantasy campaigns with challenge, discovery, and strong table chemistry. Hi, I’m a Game Master looking for players for online tabletop RPG campaigns. I enjoy running games with strong atmosphere, meaningful choices, dangerous situations, and plenty of room for creativity. My style leans toward immersive worlds, player-driven problem-solving, and memorable moments over heavily scripted stories. I like groups that are reliable, communicative, and excited to engage with the setting and each other. At my table, I aim for a balance of tension, discovery, roleplay, and fun, with enough challenge to make success feel earned. I’m especially drawn to old-school fantasy energy, strange adventures, and campaigns where clever ideas matter. I’m looking for players who show up consistently, respect the group, and want to help build a great table dynamic. New players are welcome if they’re enthusiastic and open to learning. If you’re after an online campaign with commitment, atmosphere, and a GM who wants the group to have a genuinely great time, feel free to reach out.
en English
CoC
Call of Cthulhu
...
San Diego
Online
Sean Norville
Hi, I'm an adult in San Diego, CA looking to find like minded folks to play table top games with. I'm not locked into a system - people, vibes, and having a good time mean more to me than mechanics. Open to in-person or online gaming. I have kids, so working around family schedule is a consideration. Generally, I lean to more narrative gaming than combat oriented. A combat map + hours to resolve combat is a turn off to me. I've played a long 5e campain in the past (over a year with weekly online / Discord meetups), but i am not so interested in most 5e anymore. I've run some short Mothership 0e and Mork Borg campaigns as well as a number of one shots in other systems.

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