Cyberpunk RED (2020)

Overview

Cyberpunk RED is the fourth edition of the a tabletop role-playing game system published by R. Talsorian Games in 2020. The story takes place in the near-future of 2045 following the events of the Fourth Corporate War. The period for the game's storyline is named the "Time of the Red" due to atmospheric pollution. The system it directly evolved from is
Cyberpunk 2020
Description Players in the game are referred to as "Edgerunners". They are mercenaries, criminals, and specialists living in the metropolis of Night City. The games focus on completing jobs and surviving in a megacorporations and street gangs controlled society. As the global supply chain has collapsed, resources are scarce and players must often rely on black-market brokers, known as Fixers, to find their equipment, weapons, and armor. Cybernetic body modifications are a recurring topic in the game, with the emphasis on the risks of enhancing one's body and mind with. System Overview & Key Features
Core Dice Mechanic (Interlock System) The game uses a Interlock System. An action's success is determined with a a ten-sided die (d10) and adding the relevant Statistic and Skill rating. The total is compared against a Difficulty Value (DV).
Lifepath Generation When creating a character, the player can either roll or manually pick various options from the "Lifepath" tables. The choices made will define the character's cultural background, their family history, romantic relationships, and potential enemies. This is a built-in method of creating an immersive and entangled character backstory.
Roles and Special Abilities Characters are defined by their "Role," which is a the game's class system. Players have a choice between ten different roles: Solo (combat specialist), Netrunner (hacker), and Medtech (doctor). Every role has their unique Special Ability which gives them unique gameplay mechanics.
Combat and Armor Combat in Cyberpunk RED relies heavily on their body armor rather than high hit point totals. If an attack successfully penetrates a character's armor, the armor's defensive rating is permanently lowered by one point. This mechanic makes extended combat encounters dangerous and forces players to consider alternative approaches.
Netrunning The game's hacking rules require Netrunners to be physically close to the computer systems they want to breach. In the setting, the global internet was destroyed, meaning remote hacking is no longer possible.
Cyberware and Humanity Players can install cybernetic implants into their characters to gain new abilities or improve their stats. Every implant reduces a character's Humanity, which subsequently lowers their Empathy . If a character's Humanity reaches zero, they develop a condition called Cyberpsychosis. This generally results in the player permanently losing control of their character and no longer being able to play them.
Additional links rtalsoriangames.com https://rtalsoriangames.com - Official publisher website and digital storefront cyberpunk.net https://cyberpunk.net - Official franchise portal for cross-media content

Active games and players

CPRED
Cyberpunk RED
Online
Oneshot
June 7th 6pm-10/12am EST - Trouble At The Bank
Players
3/6
GM
1/1
Cyberpunk RED
en English

June 7th 6pm-10/12am EST - Trouble At The Bank

Combat focused Combat focused
Adult Adult
Hey there, everyone. So my normal session got canceled this upcoming week, but I am itching for too much for some cyberpunk to not roll some dice. So here is the Gig, you are in the middle of a bank heist in the Glen, that is most certainly turning out to be more than it seems. What do you fight for, and will you get to the end, or will this be where your story ends? You’ll make a Calculated option for a character on the Cyberpunk Red companion, starting with 5k total eddies to spend and 1,000 IP to spend after creation as well (Or you can ask me to build the idea for you if new, and I can guide you through the steps). Additionally, this will be run on Foundry, which is my first time in the DM seat on Foundry compared to Roll20, so there may be occasional hiccups in that regard, but it’ll be a good test on my end. Lastly, we will incorporate some house rules into the game and give a quick rundown at the start of how they will be used (Examples: Akimbo replacing Autofire as a 2x skill, Netrunner revised, and Armor rules). You don’t have to memorize them since it’s just a one-shot, and I can handle the necessary adjustments. Intro Scene: Rain falls between corporate skyscrapers as AVs drift overhead, a giant holo-ad on a nearby tower flickers: “Your Future, Your Security. Your Trust”. As traffic crawls through the streets below, no one seems to notice the armored van pulling into the bank’s underground parking structure, no one hears the encrypted call that just ended, and no one knows that today… Today is going to be a really special day. Application form: https://forms.gle/oCLMXxvoMPkwfDui9

Read more

en English
PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
Robert
I've been playing ttrpgs for over 10 years and running them for about 5 years. I have experience with many different ttrpgs such as Pathfinder 2e, Masks: A New Generation and Fabula Ultima. I prefer games with a solid balance of roleplay and combat but I don't mind a campaign that leans more towards one or the other. Currently I can play on Tuesday and Thursday afternoons (GMT+2).
en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
TTRPG Table Fit Profile I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story.
en English fa Persian
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
normal
hi i am normal 17 old form iran

Other entries

Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

Read more

The Ugly Goblin
Video

The Ugly Goblin

TTRPG
English
Dungeons & Dragons
The Ugly Goblin is a vibrant TTRPG media hub that thrives on the intersection of community, commentary, and the sheer chaos of tabletop gaming. Far from the polished, corporate feel of mainstream productions, the channel embraces an authentic and relatable "around the table" atmosphere, focusing on the stories, struggles, and triumphs that every player and Game Master experiences. Specializing in a wide array of content—from hilarious "horrors of the table" stories to thoughtful system reviews—the channel covers a massive spectrum of the hobby. While rooted in the mechanics of Dungeons & Dragons, The Ugly Goblin frequently ventures into the broader world of indie RPGs and community trends, providing a voice for the everyday gamer who loves the hobby for its quirks and its community. Links youtube.com - Youtube channel patreon.com - Patreon page discord.gg - Discord server

Read more

Bandit's Keep Actual Play
Actual Play & Podcasts

Bandit's Keep Actual Play

TTRPG
English
Dungeons & Dragons
Hey! I'm Daniel and I stream Table Top Roleplaying Games. You can see the various campaigns and one-shots here and join the conversation.  Also runs a general TTRPG advice and discussion channel on Bandit's Keep Broadcast schedule (all times Eastern) Monday 7pm: Mercy of the Icons - Coriolis the Third Horizon Wednesday 7pm: A Thousand Thousand Islands - Dungeon Crawl Classics Saturday 7pm: Hyperborian Tales - Astonishing Swordsmen and Sorcerers of Hyperborea Links youtube.com - Youtube channel discord.gg - Discord server patreon.com - Patreon page

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.