Dungeons & Dragons 4E (2008)

Overview

Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of
Pathfinder https://groupfinder.eu/library/pathfinder-2009
. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is
Dungeons & Dragons 3.5 Edition (2003)
Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features
The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters.
Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers).
Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice.
Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points.
Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes.
Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks.
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website

Active games and players

DND4E
Dungeons & Dragons 4E
Online
Campaign
Heroes of the Freelands
Players
0/4
GM
1/1
Dungeons & Dragons 4E
en English

Heroes of the Freelands

Homebrew Homebrew
Combat focused Combat focused
Time: We will be playing from 6pm - 9pm (CDT) on Wednesday. Party Size:3-5 Game System: Microlite 4e, A stripped down hack of DND 4e that I wanted to use because it allowed for the use of either official class features and powers or custom made features and powers. Giving players a lot of customization and allows them to create the character of their dreams. Played on: Owlbear Rodeo with Discord for voice About Me: I am a GM of 4 years, mainly running 5e. I am a huge fan of players having the ability to play the character of their dreams. I run high fantasy epic campaigns. I’m also a huge fan of tactical epic combats. I’ve ran a mini 4e adventure for my main group a while back so I am familiar with the basics of 4e and am willing to teach any new people. Campaign Summary: Three larger than life personalities are at war. The General, Xanadonios of the Nikmaa Empire The Sorcerer, Zilik of the Ruby Tower And The Rogue Prince, Hubalt, Ruler of the seas. And they are fighting for control of the freelands. That is where the heroes come in, they come from the freelands and they have a choice of whether they want to support one of these factions or reject them and cement the freedom of their homeland!(This campaign was slightly inspired by Final Fantasy 6) Anybody interested please message me and we’ll do a little interview! And as always Adventure Well!

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DND4E
Dungeons & Dragons 4E
Frankfort Square
Campaign
Old Fashioned Adventuring-D&D 4E
Players
0/5
GM
1/1
Dungeons & Dragons 4E
en English

Old Fashioned Adventuring-D&D 4E

Greetings to all the awesome nerds here! I'm looking to DM some old fashioned D&D, and yes I am talking about 4th Edition D&D. It's almost two decades old now. I feel old too. I plan on, once I can get at least a few people on board, figuring out what sort of campaign would best suit the players and characters. As a DM, I'm pretty dang good at rules, but have more than enough experience to know when to let the rule of cool take priority. Been DMing since, well, start of 4th Edition. Almost twenty years now. The game would take place at a gaming store local to myself-most likely located in the Tinley suburb, south of Chicago. I'm open to other public venues, if that would work better for everyone involved. And don't worry about buying the books! I've got a lot of PDFs that you can view to make characters and such.

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DND4E
Dungeons & Dragons 4E
Online
Campaign
The best of 4e dnd
Players
0/3
GM
1/1
Dungeons & Dragons 4E
en English

The best of 4e dnd

Roleplay focused Roleplay focused
No paid games No paid games
Im doing a best of 4e style Campaign. Currently level 8. Just looking fir a few players to make up for a few that left.  We are roleplayers not rollplayers, unfortunately the discord as great as the people there are, are mostly rollplayer combat people.  So recruiting from  there hasn't worked.  Working on owlbear rodeo, but its mostly digital maps/theature of the mind, im not that tech savy.  The game here will be set to needing 3, but its ongoing, almost  every other thursday 7pm est. Most of my players are part time and im trying to get a solid foundation.

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en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
If anyone's willing to commit to running an asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, and for an Independent/faction-less group, I'll pay you!
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Calgary
Online
Jp
My names jp im looking to join a group as a player. Used to play alot way back when 2e and 3.5 got out for a while had a family now kids are growing up so have much more free time. Recently started playing 5e 2024 bi weekly but it has reminded me why I played so much when I was young lol. If you have room for a player im your guy. Thanks for your time.
en English da Danish
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Mars
Hi! My name is Mars and I've been playing ttrpgs for nearly a decade now! My timezone is MST and my available hours are typically after Noon/12pm MST. I consider myself an immersion-first kind of player, I like to make my decisions in character with the same thought process my characters would if possible. Not to say that I'm not "above" superceding my characters' "own" decision if needed, but that's how I like to play when convenient. I tend to like to play as characters that I've conceptualized beforehand, but deliberately make a bit hollow initially so that I can customize them to better fit within any campaign I might find myself joining.

Other entries

Dead Letters
Actual Play & Podcasts

Dead Letters

TTRPG
English
Discussions
Dead Letters is a podcast about tabletop role playing games. Sam, Misha, and Walid are game designers and academics committed to doing the readings. Rulebooks, adventures, blogposts, articles, and everything in between. Tune in for your weekly dose of RPG discourse every Thursday! If you’re interested in being a part of the conversation, Dead Letters holds a book club every bi-monthly at boshi's place in NYC. Visit boshis.place and join the discord for updates on the next meeting. Links spotify.com - Spotify feed

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Nimble
Tabletop Roleplaying Games

Nimble

TTRPG
English
Rules-light
Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing Dungeons & Dragons 5th Edition campaign. System Overview & Key Features Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit! Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck! Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow. Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play. Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters. Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat. Additional links nimblerpg.com - Official website and rules repository

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Barcelona Roleplaying Community
Communities

Barcelona Roleplaying Community

English
Spanish
Discord server
Barcelona Roleplaying Community Links Discord server invite

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