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Overlander - Grand Strategy Wargame and Roleplay

Combat focused

Roleplay focused
The Dutonic Valley was subjugated for over three centuries, but the spirit of its people was never broken. Following the devastation of the Burning of the Wood, the might of the Mirric oppressors was finally broken. Now, Dutonic tribes have once more gained a foothold in their ancestral homeland.
Many eccentric tribes have arises from the smoke. Some fight to reclaim the Dutonic heartland in the marshes along the river, while other tribes have carved out petty kingdoms in the highlands. Cults, pagans, noble kings, merciless warlords.
In the upcoming arc, a new set of cultures are released on the edges of the map. The surviving Miralenians, the fierce Falmarci, and more now contend for the fertile land of the Dutonic Valley, while its defenders must stand against the tide and retain a grip on their long-ailing homeland.
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In this campaign, you join the ongoing chaos to carve out a future for your people. You create a faction leader and develop your lands to shape your realm and rule. You can fight battles to gain new lands or raid enemy factions.
The wargame is a D6 dice pool based game, using small units of about 4-10 models and about 6-12 units per side. With unique weapon traits and unit traits, positioning and clever engagements are key to victory.
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This is a bit of a hybrid experience, combining grand strategy and a tactical wargame with pbp roleplay. You've got some of the classic trappings of strategy games in managing territories and building armies, but with a grand TTRPG feel.
Alliances come from both ideology and circumstance. With a campaign map to track valuable resources, the spread of rival powers, and warlords on the lurk, the consequences of diplomacy are tangible. Through letters, trade, and roleplay spaces you can manoeuvre through the growing web of factions and ensure your people persist through it all.
The campaign operates on a weekly turn, during which your actions and decisions tick over and you reap the benefits of your rule, or face its unfortunate consequences. However, you can scheme, send letters, and manage your realm any time. The campaign is designed for around 10 to 15 players.