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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
A Wizard business
New
Posted 13 hours ago
Players
1/4
GM
1/1
Dungeons & Dragons 5E
en English

A Wizard business

A D&D 5e campaign about founding and growing your own Wizard Guild. Most adventuring parties stumble into greatness. You have a business plan. After graduating from the same academy of magic, your group of ambitious Wizards has decided that working under ancient archmages isn't for you. Instead, you're opening your own guild. At first it's little more than a rundown tower, a few spellbooks, and more ambition than funding. From there, your reputation—and your headquarters—will grow. Take paid contracts, negotiate with nobles, recover forgotten magical relics, investigate arcane mysteries, and eliminate dangerous threats. Every successful job earns more than gold: it allows you to expand your guild with new laboratories, libraries, magical defenses, workshops, hired staff, and unique upgrades. As your influence grows, so will the size of your contracts... and the power of your rivals. This campaign focuses on: - 🏰 Building and customizing your own guild headquarters - 📜 Taking paid jobs and choosing which contracts to accept - ⚔️ Tactical combat and challenging adventures - 🧙 Playing a party made entirely of Wizards - 🤝 Rival guilds, politics, reputation, and long-term progression - 🔮 Researching spells, crafting magic items, and developing your guild into a legendary institution - ✨ Homebrew spell research, allowing you to design and create entirely new spells through in-game research, experimentation, and testing The guild itself is as much a character as the party. Your decisions will shape its reputation, alliances, defenses, and future. As your knowledge grows, you'll have opportunities not only to discover lost magic but to leave your own mark on the arcane world by inventing original spells that may one day become your guild's legacy. Campaign Information - System: Dungeons & Dragons 5th Edition (2014 rules) - Platform: Online (Discord + VTT, TBD) - Schedule: Weekly or biweekly - Time: 19:00–23:00 CET - Preferred day: Tuesday evenings - Starting level: TBD - Looking for: Players who enjoy roleplay, tactical combat, creative problem-solving, and building something that lasts. This is a long-term campaign where your guild grows alongside your characters. Expect a healthy balance of exploration, combat, roleplay, resource management, meaningful choices, and collaborative worldbuilding. No chosen ones. No world-saving prophecy. Just a group of brilliant Wizards trying to build the most prestigious magical guild in the realm... before someone else does.

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