Dungeons & Dragons 5E
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English
Crossing the Sea

Homebrew

Roleplay focused
Im running a Homebrew Campaign in D&D 2024 5th Edition. The game starts in two isles known as the Stormlands (Small Description Below) Because of the setting the only starting races to choose from are Humans, Dwarves and Halfings (And Dhampir versions of those) but as the campaign evolves you can unlock more races. All classes and other character options are available. The Campaign revolves around exploring the land beyond the one you know and discovering the unknown. None of the current lore is completely fleshed out and changes and additions can be made.
We plan on doing a session 0 where we'll discuss parts of the game and create our characters. The game will be played on D&D Beyond and We have 3 players so far. We are seeking 2 more players so if you are interested comment below (Ages 16-21 preferred as I myself am 17)
The Stormlands:
Two lands surrounded by rough impassable sea. The land is ruled by humans, but there are Halfings working in the fields and Dwarves in The Peak. The Factions are split into Three: The Northlands, a rocky, militaristic isle under one rule. The Noble Kingdom or the Kingdom ruled by a long line of kings where honor and nobility is worshiped. The City of Delon, a city for and by the people under elected rule it houses the biggest centralized population in The Stormlands. The Two Isles are connected by a bridge older than History books can date and guarded by The Northland Military. In the middle of the southern Isle lies an old and mysterious Forrest named The Elder Forest, it is only visited by hunters or Men who have a death wish. Small Unruled Villages and farms are scattered about the Southern isle but in the Northlands, not an inch of land is not accounted for. The Stormlands have hundreds of years of lore and tradition but the one thing unknown, is what lies beyond the sea.