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Tabletop RPG
Tabletop RPG
DW
Dungeon World
Online
Oneshot
The Grand Hunt of Thornmarch
Players
4/4
GM
1/1
Dungeon World
en English

The Grand Hunt of Thornmarch

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
Flyers have appeared in every settlement across the realm. Five legendary beasts stalk the wilds of Thornmarch. Each carries a priceless trophy. The Duke has declared an open hunt, drawing adventurers, mercenaries, treasure-seekers, and glory-hounds from across the realm. Every trophy returned earns a ransom, and any hunting party that claims three or more may earn the mysterious Grand Prize. You'll be competing against rival adventuring companies, ambitious nobles, ruthless mercenaries, and shirtless gnomes. What to Expect - Narrative combat with epic monsters - some classic, some not - Rival adventuring parties and a dash of political intrigue - A deeper plot to uncover The Beasts - Old Grubber Jack, a burrowing terror that strikes from beneath the earth - Stormcoil, a lightning-charged horror that prowls the coastal cliffs - Vaelik, an invisible blood-drinker haunting the Veilwood - The River Kraken, ruler of the black waters - Ald Karr, an ancient roc that eclipses the sun Looking for players who enjoy: - Roleplaying - Narrative-driven action scenes - Hard choices - Creative problem solving - Getting stabbed in the back New players welcome. The game is designed as a short, self-contained adventure that should conclude in 2–3 sessions.

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Tabletop RPG
Tabletop RPG
DW
Dungeon World
Online
Campaign
New dungeon world Group
Players
0/3
GM
1/1
Dungeon World
en English de German

New dungeon world Group

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
I offer to DM Dungeon World.  Dungeon world is a narrative driven rules light fantasy RPG.  That means rather than learning lots of rules and skills players just naturaly formulate their actions.  The rules just follow what happens in the narrative. All relevant rules fit on the charachter sheet. That means the game can be picked up by everyone imidiately without any preperation.  Rules wise it might be to shallow for some, but thats actually the main feature. Dungeon world is intended to be played without a predefined world or story. Both is shaped by DM and  players likewise while playing. The concept is easy once you understand it but hard to explain here. So feel free to ask me. Im planning to do at least 3 sessions, but am open to more. Charachter creation is an important part of the game and will be done in the first session. Sessions would be either wednesday or thursday 8pm CET. I would aim for 3hours per session. Sessions can start from the 18th of June. German is possible if all players speak it, english otherwise. I have a lot of DM experience from 20years ago when I played AD&D, Vampire TM, Shadowrun etc. Then I didnt play for a long time until two years ago when I joined a round of Pathfinder. I found that I dont really enjoy those rules heavy games as much as I did. Thats why the premise of DungeonWorld is very interesting to me. My current DM experience is sparse, just on session DMing DungeonWorld for the pathfinder group, which we didnt pursue. On another ocasion I joined a oneshot of dungeon world as a player. So I might be a bit rusty, but nevertheless Im looking forward to play it again. If that sound interesting to you Im happy to hear from you.

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