The Liberican Narratives

D&D 3.5 + PF1E (Homebrewed w/ modern mec...
Online

📣 LFG: The Liberican Narratives A Dark Folkloric Fantasy Americana using the Dungeons & Durgons system (3.5e/PF1 hybrid with narrative upgrades): This ain’t swords & sorcery. It’s gunbows & thaumaturgy. ❝If Deadwood took place in a shattered spell-union, if The Witcher were written by Cormac McCarthy, and if Old Gods of Appalachia ruled a dying frontier... you’d get a taste of Liberica.❞ 🦅 Welcome to Liberica A folkloric, postbellum fantasy-Americana setting stitched together from a prefederated union of wildly different proprietorships — each its own genre-bent frontier: Old Marginia — Weird West meets Dark Americana: outlaw-states, haunted hollers, relic-fueled frontier wars, and thunderbird gods with a new colonist clergy. Raskanova — slavic-necromantic Alaska where frostbitten warlocks barter with the dead. The Aubshires — changeling-haunted New England, steeped in fae courts and colonial folklore. Yom Marais Cantons — voodoo Haiti by way of New Orleans, where ranid loa walk openly in slime-slick streets. Techago Mills — scavenger-tech city-state built from the wreckage of a crashed time-ship. Coventry — Anne Hutchinson’s Rhode Island, if she’d been a witch from the Salem Trials, and the procuress of a state-sanctioned brothel. The Sower Plantations — Deep South horror where kudzu, Wild Woses, and stranger crops feed on more than soil. The Catascadian Seaboard — Pacific Northwest, where flood-sunk towns hide Lovecraftian piscichthyeans beneath gray waters. Nu’ Harc’ — magical mafioso families as capitalist oligarchies, running New York like a cabalistic syndicate. Gossa Minora — New Mexico if it were a hive of spiderfolk primed for a neo–neo-Mexican-American War — Aragog meets Aranea. *And many more — every province its own strange story. This ain’t just swords & sorcery. It’s gunbows & thaumaturgy, witch-gospels & stormfire, ghosts that remember what we did — and every road leads somewhere stranger. 🧝 You might play as: A Freeforged war-mech seeking personhood in a land of veterans and vendettas A sasquatch druid planting ghost-forests where the war once scorched A ballistoleer with stormfire bonded to a dead god’s last breath A witch-whore using wombcraft and gospel to hex her way free A reformed monster seeking absolution in a gladiatorial megadungeon called DUNGEONALIA ⚙️ System & Style System: Dungeons & Durgons — my homebrew remix of 3.5e/Pathfinder with cinematic mechanics, integrative design, and story-centric realism Format: Roll20 + Discord Voice Cadence: Weekly or Biweekly (flexible) Tone: Dungeonepunk Colonies vs Fantastic Frontier Themes: Moral tension, haunting legacy, and the metaphysics of war 🧱 Current Arc: The Lost Dweomer Mine A cursed megadungeon beneath a ghost town on the edge of an indigenous frontier. Formerly a battlefield. Now a bloodsport arena. Adventurers dig for power, absolution, or answers—unearthing buried gods, war machines, and forbidden technologies. Expect: Political sabotage & moral quicksand Boss monsters forged from trauma & ideology Haunted loot with metaphysical consequences Narrative Quick-Time Events & player-driven arcs Ghosts that remember what we did 🛠 Dungeons & Durgons Core Pillars 🎭 Balance between Simulation and Storytelling Rules breathe the same air as narrative. Mechanics are tuned to feel like fiction — every roll feeds a story beat, not a spreadsheet. 🗣 Ample Roleplaying Opportunities Integrated Waveform pacing ensures downtime, discovery, and moral tension alternate naturally with combat. Every Skill, Affliction, and Troop morale check can become a character moment. 👁 Custom Afflictions (Haunted, Fleshwarped, Violated) Afflictions replace simple “conditions” with story arcs — mechanical penalties plus evolving behavioral traits. Each affliction can be purged, embraced, or weaponized. ⚔️ Dynamic Combat Maneuvers (Opposed Rolls) Maneuvers use contested rolls rather than static DCs (CMM vs CMD), turning every grapple, trip, and disarm into a live cinematic duel. 💰 20+ Treasure Types — All World-Connected From Magitech to Stratagems, every loot category carries Origin, Effect, and Lore Tether. Treasures aren’t currency—they’re story catalysts. 🧱 Troop Rules for Mass Combat Troop templates abstract dozens of enemies into a single morale-driven unit, feeding the Warwrought subsystem. Troop morale, formation, and burst actions create war-scenes that still feel intimate. 🏰 Megadungeon Infrastructure and Dungeoneering Rules The Wandering Clock and Waveform systems pace exploration, while Jaquaying and Xandering ensure looping, believable ecology in every dungeon. 🐘 Feats and Flaws (Elephant in the Room Patch) Streamlined, choice-rich feats eliminate “taxes” while preserving uniqueness. Flaws and Afflictions replace alignment as moral economy. 🧭 Expansive Skills for Exploration and Investigation 25 skills across 6 categories (Physical, Social, Technical, Knowledge, Creation, Survival) emphasize agency over class restrictions. Investigation and Create have subsystem depth equal to combat. 🗣️ Backstory Incorporation Backstory isn’t static—it’s a mechanical anchor for Afflictions, Feats, and QTEs. Your past modifies your rolls when thematically relevant. 💀 Action-Oriented Monsters Every creature acts like a set piece: Cinematic Actions, Reaction Beats, Narrative Wound Stages, and Tactical AI. They feel alive, even when dying. ⚔️ Single Combat Duels The Duelist Protocol enables cinematic one-on-one fights using morale tempo and CMM parries — perfect for rivalries and climaxes. ✨ Toggleable Metamagic Spellcasters may “toggle” metamagic in battle like stances—raising tension and burning through arcane stamina rather than slot bloat. 🎨 25 Skills (Skill-Based Crafting / Creation) A flat skill chassis means any hero can innovate. Crafting, investigation, and social leverage grow from player ingenuity, not class gates. *No homework. Just immersion. 🧠 WHO THIS IS FOR This is a high-concept, narrative-forward, theme-rich game meant for players who enjoy: Telling a damn good stories, not just “playing through content” Creative backstories with cultural grounding Exploring political/cultural/moral tension through fantasy Deep lore and cinematic moments Player agency and personal arcs Love deep lore and thematic worldbuilding Want to roleplay with stakes, not just "perform" *Bonus if you're: Into folklore, horror, speculative fiction, Southern mythology, or animist weirdness A writer, artist, performer, or just a lover of dramatic fiction Familiar with TTRPGs (especially d20), but open to a custom system and new paradigms 🚫 Not a Fit If: You expect rules-lawyering to override narrative flow You don’t like collaborative storytelling or character growth You’re here just to win, optimize, or "get through the dungeon" Warning: We’re all adults here. Expect some dark themes, mature topics, moral ambiguity, and heavy metaphors that must be handled with creative curiosity not condemnation. You don’t need to be a rules expert, but you do need to engage with the story. 👤 About Me (Your DM) I’m a neurodivergent psych nurse with an English degree, 15+ years of GMing, and a storytelling style that blends Faulkner, Final Fantasy, and Manly Wade Wellman. My games are strange, southern-gothic, and spiritually volatile. I write worlds where the moon bleeds eggs, ghosts are registered voters, and war never ends—it just changes gods. 🎲 Interested? We play Sundays @ 6PM (Central Time Zone) Send me a message with: Your age, time zone, and general availability Your playstyle preferences (roleplay, tactics, exploration, etc.) A rough concept for a character you'd like to play Your favorite piece of American folklore, horror, or weird fiction

  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: CodydurG
  • Discord: Log in to view
  • Players: 3/6
  • DM: 1/1
  • Language: English
  • Added: 03.12.2025
  • Last edit: 03.12.2025
CodydurG

Narrative-driven GM blending dark folklore, moral nuance, and psychological depth. I run mature, emotionally charged stories with empathy, intensity, and world-class worldbuilding. Serious themes, high immersion, real stakes.