Edit: Weekly game, Weds 6:30 - 9:30 p.m. EST
Lost Souls is an on-going high fantasy campaign. We just passed our 4 year anniversary. The PCs (fighter, bard, sorc/warlock) are level 13 about to hit 14, so I'll probably hold off on actually introducing a new character until they hit 14. But that should be soon, within the next couple of weeks I'm guessing.
Game is meant to be long term (will go to level 20+), open sandbox, very non-linear so there's no single BBEG or single unifying quest line. The group is constantly pulled in a hundred different directions depending on their personal interests/goals, and often find themselves in moral gray areas where they're trying to navigate through no-win situations and/or making deals with NPCs they might not particularly get along with.
The biggest obstacle for adding a new character is going to be the sheer amount of story you'll need to catch up with. There's probably 150+ sessions of story, which can be daunting for a new player. And this game is very story heavy & dependent.
Tone of the game leans more towards serious storylines & resource management. There's plenty of joking around & laughing, but joke characters, pun characters, caricatures, etc don't tend to fit in well.
In terms of actual game play, the pacing varies. Sometimes we spend a couple months IRL going through a day or two in game with lots of combats and micro play. Sometimes we go many sessions without combat and going through several weeks in game doing roleplay, resource management (including businesses, finances, etc), puzzles, etc. So ideally you should enjoy all aspects of the game and be fine with going stretches without combat.
Combat also varies between traditional round-by-round, combat-map focused to looser, theater of the mind that isn't hampered by traditional approach. So it will also help to be comfortable being flexible with how you approach a scene.
We used Discord for VC, and Roll20 for VTT. Oh, and sometimes if a player is going to miss a week for a key part of the story we take a break from DnD for the week and play a one-shot in a different system. So more flexibility there.
Feel free to reach out and ask questions. I'll have lots of questions for you before I pick a good fit for the game so put on your conversation pants.
Player builds are limited to anything official published by WoTC. We don't use third party or homebrew stuff (for my sanity as the GM). But monsters/NPCs are often non-standard to keep the world feeling varied and nuanced. Probably should go without saying after all the above but this isn't a game that works well for power gamers or combat-focused players.