Into The Whisperwind

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
System: D&D 5e Setting: Homebrew World Synopsis: With the kingdoms of Niev and Maya in a Cold War, the Adventurer’s Guild is spread too thin to make good on the Mayan government's request to take care of the Whisperwind Forest. As such, the Eastern Region Arcane Affairs Branch of the Mage Tower makes a request of the Guild and asks for adventurers from the Sanctum to help take care of the issue that is forcing merchants to take the more dangerous and less straight-forward path through the Fangtooth Mountains. Your mission is to escort an important package and ensure its delivery to a person of interest in the Whisperwind Forest. Hello, peoples. A few warnings about this game:  - While it's a campaign, it's going to be rather episodic, with probably significant amounts of downtime between 'missions.' Hence, attendance is allowed to be kinda spotty between episodes. - I'm a relatively new DM, so be warned. - Gonna be a sec before the game actually starts: think late April, most likely. Regardless, depending on reception, we're gonna have a session 0 much sooner than that. Projected day is Sunday, and sometime in the evening (CST), but no promises.
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Olamipo
  • Discord: Log in to view
  • Players: 1/5
  • DM: 1/1
  • Language: English
  • Added: 09.03.2026
Olamipo

I think, therefore I am. Boy, do I wish otherwise, but them's the breaks.

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