Description
# The World Behind the Mist Awaits You
All you need is an idea for an ordinary person whose life has become entangled with a myth or fictional character (Preferably one from Greek Mythos or a Videogame). After that, it will be up to you to decide what kind of legend you will become.
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Hazecrux is a modern city you won't find on any map outside it's borderd. It's a place where myth and legend walk beside ordinary people every day.
Most will never notice.
While Superheros and Magic might be real, An armored knight looks like a police officer in riot gear. A fireball might be remembered as a gas explosion. Impossible events become strange rumors before fading into comfortable explanations. The Mist protects the regulars of humanity from the impossible, rewriting memories and smoothing over the cracks in reality.
But some people awaken.
They become **Rifts**—individuals whose lives have become intertwined with ancient myths, legendary heroes, forgotten monsters, fairy tales, gods, and stories older than civilization itself. Those legends grant incredible abilities, but they are never free. Every step deeper into your myth brings greater power... and a greater risk of losing yourself to the story that chose you.
Hazecrux has survived catastrophe before.
Years ago, an event known only as **the Calamity** nearly destroyed the city. During the chaos, the mysterious Overseer evacuated thousands into vast underground shelters. Yet salvation came with tragedy. The city's greatest hero, Excelsior, returned from the dead only to become its greatest threat, slaughtering innocents before finally being defeated by a single masked luchador.
The age of superheroes ended that day.
In their place rose the luchadores—modern champions who protect the city where the old heroes failed.
The Overseer vanished soon after.
His successor, Tina Bellows, now oversees Hazecrux openly. Even ordinary citizens know her name, though few understand what she truly protects, thinking her just some unelected Governmental official. Challenging her is the charismatic Zander Tombs, a young man with ties to the criminal underworld. He argues the city deserves freedom instead of guardianship. His supporters call him a revolutionary. His critics point to his father is a man whispered to control much of Hazecrux's criminal underworld.
As if that weren't enough, a colossal spaceship now hangs over the city that Zander says he controls... along with his gaggle of would be supervillians that follow him.
Even the Mist refused to explain that away, letting all see it and the shuttles that descend into the streets dropping who knows what and picking up only Zander knows who. A new faction has emerge. A new part of the City has sprung up in the Barren Fields, Arcaida... the Las Vegas of Hazecrux... a place with an ecclectic feel found only in the Basho. This island on the land feels distinct as the rest of the city sits on a knife's edge. Everyone can tell the world stands on the the cusp of another turning point.
And somehow...
...you've become part of the story.
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## If You Join the Game, You Will Find:
**Character-Driven Stories**
Who you care about matters as much as what you can do. Friends, family, lovers, rivals, mentors, and enemies shape the story just as much as ancient powers. Relationships are the heart of the campaign.
**Mystery and Investigation**
Every legend hides another secret. Every conspiracy has another layer beneath it. The truth is buried beneath the Mist, and discovering it often raises more questions than answers.
**Myth Meets Modern Life**
Ancient gods argue over coffee. Fairy queens negotiate through corporate lawyers. Dragons own businesses. Heroes have mortgages. Legendary stories continue in the modern world, wearing contemporary faces.
**Meaningful Choices**
There are no perfect answers. Every alliance has a cost. Every victory changes someone. Your choices won't simply determine how your character grows—they will shape the future of Hazecrux itself.
**Identity and Transformation**
The greatest struggle isn't defeating monsters.
It's deciding whether you remain yourself or slowly become the myth living inside you.
Power always asks something in return.
The question is what you're willing to give.
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The game is run using Roll20 for tabletop play and Discord for voice and video. Sessions are streamed and recorded for posterity. A microphone is required, and a camera is strongly encouraged.
This is a roleplay-heavy campaign centered on mystery, investigation, relationships, and difficult choices. Combat happens, but violence is rarely the solution to the problems that matter most. The game explores mature themes and emotional subject matter, and we maintain an open-door policy so players can comfortably discuss boundaries and sensitive topics.
New players are absolutely welcome. Whether you're familiar with *City of Mist* or completely new to the setting, we'll help you learn as you play. Characters begin as ordinary people whose lives have become touched by myth, and the campaign gradually explores what that means for them and the city around them.
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This is a mature game about mystery, mythology, identity, and the stories that define us. It asks not simply what powers you possess, but what kind of person you choose to become when legends begin writing themselves through your life.
If you enjoy stories like *The Dresden Files*, *American Gods*, *Percy Jackson* (with a darker tone), *The Sandman*, *The Wicked + The Divine*, *Fables*, *Buffy the Vampire Slayer*, or *Spider-Man* at its most personal, you'll probably feel right at home beneath the Mist.