I'm finally running a proper evil campaign for my players, and we have an open spot. Conspire with the party, figure out what you want to do, take over the city (or destroy it, or eat it). The city will try to stop you from taking over. Don't piss off too many factions until you're strong enough to accomplish your goals.
We play in-person in Kirkland (Seattle area) every other Saturday from 5-10pm. Evil Campaign starts as soon as the current campaign wraps up, tentatively starts Saturday May 16.
About 13th Age: 13th Age is a d20 RPG designed by a lead designer of D&D 3e and a lead designer of D&D 4e. It takes gamey combat with plenty of character options and blends it with free-flowing narrative mechanics. We are playing with the 2nd Edition rules (which are almost identical to the 1st Edition rules, but with a few tweaks). Both 1E and 2E class options are allowed (other than a handful of very overpowered options).
My campaign is about 75% combat and about 25% everything else (roleplay, social, investigation, puzzles, etc). The overall campaign tone will be serious, but some sub plots can be silly, and 4th wall breaks and pop culture references are common.
This campaign will also be primarily player driven. The players will decide on the party goal, individual character arcs and character goals, and downtime goals. During Session Zero, the players will build their characters and backstories together to make sure everybody's goals works together narratively.
Send me a private message if you're interested. Thanks!
This RPG group is committed to being a safe space for LGBT folk and for people of all races, ethnicities, genders, gender identities, and sexual orientations.