Traveller 2E (2016)

Overview

Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic
Traveller (1977)
Description The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others. System Overview & Key Features
Lifepath Character Creation When creating their character, players roll to determine their character's background, education, and career history. Characters will acquire skills, allies, enemies and physical injuries.
No Classes or Levels Characters do not have traditional classes, and they do not gain experience points to level up. Progression is entirely material and narrative. Characters improve by acquiring better gear, installing cybernetics, buying larger starships, and finding lucrative trade routes.
The Trade and Commerce System A massive part of the game involves interstellar economics. The rules provide deep, robust systems for buying speculative cargo on one planet and selling it at a profit on another. Players must factor in fuel costs, jump drive maintenance, and life support while managing their massive starship mortgage.
Lethal Combat Gunfights are incredibly dangerous as the characters have very low health pools. These are directly tied to their physical attributes like Endurance, Dexterity, and Strength. A single shot from a laser rifle can instantly incapacitate or kill a character, making armor and cover absolute necessities.
Hex Crawling and Subsectors The game provides incredible tools for the Game Master to procedurally generate entire sectors of space. Using a blank hex map and the core rulebook, you can roll up planetary environments, government types, law levels, and starport qualities to create a completely unique sandbox galaxy.
Additional links mongoosepublishing.com https://mongoosepublishing.com - Official Mongoose Publishing website travellermap.com https://travellermap.com - The Traveller Map (An interactive map of the official Third Imperium setting)

Active games and players

Traveller2E
Traveller 2e
Online
Campaign
Traveller 2e ("Mongoose 2e") Exploration Campaign
Players
4/5
GM
1/1
Traveller 2e
en English

Traveller 2e ("Mongoose 2e") Exploration Campaign

Homebrew Homebrew
Roleplay focused Roleplay focused
Hey everybody, I'm looking for one person to be the fifth for our ongoing weekly Traveller 2e ("Mongoose 2e") game. We are just under 10 sessions into a long campaign. Relevant info below: About me (the GM) My name is Joshua. I have the GM bug bad, and I've been running games for 21 years, so unfortunately the habit is probably terminal. I'm a scientist by trade (chemist/biochemistry) that also writes books on the side (9 manuscripts so far) My DMing style aims to produce emotion, attachment, and spectacle through collaboration, intricate detail, and setup. It's my greatest hope that you become attached to the world and the people in it through dialogue, description, themework, and compelling, open-ended narratives. About the game The game takes place every Saturday at 10 AM EST via voice chat (in English) on Discord using The Forge. You will need to create an account on The Forge, but it is free.  The elevator pitch is: Star Trek with more intrigue and anomalous phenomena, centered around a newly mapped sector of the galaxy. Expect periods of exploration, discovery, and problem-solving in the field, followed by intrigue, negotiation, and possibly combat back at civilization as the crew grapples with what they've found and what others would do with the discoveries made. This is nominally a low-combat game, although there's nothing stopping you from reaching for violence as a tool. Just be prepared for the consequences! Here's a link to the lore and the player primer: Lore https://docs.google.com/document/d/1ffKNtI5LpeX880lRiMQ1WvslhWS3ten3X0WyjXbIiaU/edit?usp=drivesdk Player primer https://docs.google.com/document/d/1XhdF9svDrgmycJbXKU7Yb-XmSKKSo9_1vzUdypUyhvQ/edit?usp=drivesdk If you read this part, include your favorite fantasy or sci fi character in your application for bonus points About the table This is an established group. Most people in it have played with me for numerous years. We take the game fairly seriously but we still laugh and joke. How to apply and what to expect An ideal addition to the game will be somebody who can bring their full attention and consistently engage authentically and collaboratively with the world and other players. Player excitement and engagement fuel my efforts, and I try to give back that passion. The truly greatest way to enjoy my games is to also come with some degree of literary analysis or appreciation, as I weave literary themes and motifs into the story. This isn't required, but if you've ever wondered if TTRPGs could have deeper meaning, this is a game for you. Applications are via the Google form linked below. All applications get reviewed by the entire current group. As ones we think are good fits come through, I will reach out on Discord to set up interviews. The interviews are currently slated to take place on Saturday, 13 Jun, in the morning hours EST. If there are any questions not covered elsewhere, please feel free to ask in the replies or my DMs. Thanks! Application form https://docs.google.com/forms/d/e/1FAIpQLScoqAs5LALzi9kYkpCb7yowa0w13fKzWpjTDa8ohfALjdw-Mg/viewform?usp=dialog

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en English
Homebrew
Homebrew
BitD
Blades in the Dark
...
Online
Michelle
TTRPG Table Fit Profile I am looking for a cooperative, consent-based, story-focused TTRPG table with about 50% roleplay, 30% combat, and 20% exploration. I enjoy character-driven storytelling, party relationships, meaningful combat, exploration, mystery, downtime, and emotional moments that feel earned rather than forced. I like games that are sincere without being too serious, and funny without becoming constant jokes or bits. Consent and boundaries are important to me. Heavy themes, major trauma themes, intense character conflict, PvP, romance/flirting, sexual content, or anything that could strongly affect another player’s character should be discussed first. Lines and veils should be respected. I fit best with people who want to tell an awesome story together, share spotlight, cooperate, listen to each other, and make sure everyone’s character matters. I am not a good fit for bigotry, discriminatory humor, main character syndrome, edgelord behavior, disruptive rules-lawyering, non-cooperative play, PvP/romance/sexual content without consent, trauma dumping, or using RPGs as therapy. As a player, I appreciate clear, fair, cooperative DMs who respect boundaries and care about character arcs. As a DM, I value respectful players who compromise, share spotlight, and care about the party and shared story.
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
hisownsidekick
Hi! All told, I only have about a year of experience playing and GMing, and it's been a looong time, so I'm sure I'm quite rusty. My time zone is CST and my schedule is open. I have no strong preferences when it comes to frequency of sessions, system, or setting. Back when my friends and I actively played, I mostly GMed, using DnD 3.0/3.5, with a little Spycraft on the side. Even though that was years ago, I've never stopped thinking about RPGs, listening to actual play podcasts like The Adventure Zone and Acquisitions, Inc., reading random supplements and forum posts, and playing video games based on tabletop systems/adventures. I love backstory, lore, and worldbuilding and enjoy combat and dungeoncrawling, too. I remember my very first RPG session, when I was a kid, immediately opened my eyes to the creativity and improvisation that the format allows. All I'd done in our first battle was ready my weapon and lightly wound an unlucky bandit... while the far more experienced players of the group spent their first few turns positioning themselves technically, slinging buffs and debuffs, and throwing a tarp over the intimidating-as-hell bandit leader and then setting it ablaze with a torch. I was astounded; I knew I had to have more. The Discworld and Hitchhiker's Guide series of books are dear to me, though I'm down for nearly any fantastical story and setting (much like Pratchett and Adams themselves). Potentially relevant-to-tabletop video game series I've enjoyed are The Witcher, Knights of the Old Republic, Fallout, Mass Effect, Dragon Age, The Elder Scrolls, Divinity, Baldur's Gate, Final Fantasy, World of Warcraft, Legend of Grimrock, and many more. I like to let other players choose their specializations first, so I can try to fill any gaps we have, then build the character's background and motivation from there. That way, everyone who really wants to play a specific role is happy and the group as a whole is well-rounded. Plus, it's just fun to mix things up from game to game, so I've never really had a favorite class, though I do enjoy playing support (gotta have a healer/medic!). If you have the patience to help me shake off the rust and adapt to your setting and system, I'll do as much or as little reading, roleplaying, and rolling as you need. Ugh, this is really starting to sound like a sales pitch, ha ha... sorry. I'll finish by simply saying that I'm excited to meet you and see what adventures you've got brewing!
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
Savage Worlds
Savage Worlds
...
Online
Neal
I don't really know what to put here. I've been gaming for a long time, but some of my current groups are stalling out and I've decided to look for some new games.

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Venture Forth
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Venture Forth

English
Dungeons & Dragons
Actual Play
Venture Forth is set in the fictional lands of Elbor. Original to the show, this world is filled with history, heroes and villains, and all the adventure you would expect from a high fantasy setting. Using the rules of Dungeons & Dragons 5th edition as a guide to the story, Venture Forth chronicles the tales of a group of adventurers called The Agents of Repair as they make their way across these lands. Our story hinges themes of good and evil, faith in higher powers, and the morality of conflict; all while keeping the story exciting and accessible to all audiences. Links ventureforthdnd.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page discord.gg - Discord server

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Wanderhome
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Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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Mothership (2018)
Tabletop Roleplaying Games

Mothership (2018)

TTRPG
English
Rules-light
Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is Old School Renaissance Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival. Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break. The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors). Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality. Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive. Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies. Additional links tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com - Official Mothership portal and digital resources

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