Nobody Wake the Bugbear

Overview

Nobody Wake The Bugbear is a finely crafted actual play experience for the Mothership Sci-Fi Horror RPG. We are NOT a live stream, each episode is expertly edited for maximum audio quality and clarity so you can join us in the excitement and passion of a group of friends at the table, all the while aiming for the best listening experience.

Links

youtube.com https://www.youtube.com/@nwtbpodcast - Youtube channel nwtb.podbean.com https://nwtb.podbean.com/ - Podbean feed

Other entries

Tabletop Time Roleplay
Actual Play & Podcasts

Tabletop Time Roleplay

TTRPG
English
Actual Play
Tabletop Time is a YouTube channel, podcast, and livestreaming phenomenon devoted to collaborative storytelling through tabletop roleplaying games, as well as miniatures and other somewhat "nerdy" hobbies. It was created by Jazza and his brother Shad to utilize the TTRPG system they invented, Cogent Roleplay. The initial run lasted two years, but due to Jazza's increasingly busy schedule, a four year hiatus was necessary. Now it's back with a vengeance and a new cast. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed twitch.tv - Twitch channel patreon.com - Patreon page itstabletoptime.fandom.com - Tabletop Time wiki

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The World of RPGs
Actual Play & Podcasts

The World of RPGs

TTRPG
English
Interviews
This podcast is about tabletop role-playing games around the world. In every episode, I interview RPG enthusiasts and professionals from a non-English speaking country about what games they play, what unique RPGs exist in their country, and how new people get into the hobby. Interviewees include regular gamers, club organizers, game shop owners, creators of actual play videos, RPG authors, and gaming studios.  While some places are known for their large role-playing scene and have a lot of local RPG systems, other regions of the world have smaller scenes and might not even have a single RPG in the local language. Every regular episode ends with a teaser for the next country – an excerpt from an actual play recording in that country’s language. The aim of this podcast is to broaden our horizon and find out about RPGs from all over the world. Enjoy! Links letscast.fm - Feed and show notes spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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Mutants and Masterminds 3rd Edition (2010)
Tabletop Roleplaying Games

Mutants and Masterminds 3rd Edition (2010)

English
Complex
Green Ronin Publishing
Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is d20 System (2000) Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted. Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain). Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed. The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious. Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute. Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet. Additional links greenronin.com - Official Green Ronin Publishing website d20herosrd.com - Official Mutants and Masterminds System Reference Document

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