Library entry guide

Overview

The Library exists to showcase the best tabletop systems, creator tools, podcasts, channels, artists, and communities across the TTRPG space. We’re thrilled to have your work indexed alongside other fantastic creations. Here is everything you need to know about managing your listing, updating your information, and maximizing your visibility to the community.

Need to update or change something?

Whether you’ve released an update, changed your branding, launched a new trailer, or just want to polish your listing description, we’ve got you covered. If you ever need to edit your page, simply reach out to us via the suggest an edit button or send an email directly to library@groupfinder.eu.

What you can update:

Cover image and artwork: Update your main cover (800x450px) or featured screenshots. Descriptions and links: Tweak your overview text, primary website links, social channels, or contact info. Media showcase: Add or swap up to 6 featured YouTube videos or articles embedded on your entry page.

How to boost your visibility and climb the Library rankings

By default, entries in the Groupfinder Library are sorted by their "Recommended" count. Think of recommendations as community upvotes or endorsements—the more recommendations your project collects from Groupfinder users, the higher your entry appears in the directory listings and category searches. Here is how you can mobilize your community and increase your position:

1. Share your direct Library link

Send your community, social followers, and newsletter subscribers directly to your Groupfinder Library page and encourage them to click the "Recommend" button. Anyone with a free Groupfinder account can log in and leave a recommendation.

2. Embed Groupfinder Library badges on your website

Show off your listing on your own platform! You can grab our Groupfinder Library badge https://groupfinder.gg/library/badge and display a badge on your website, blog, or documentation. Linking these badges directly to your Groupfinder page makes it effortless for visiting fans to hop over and drop a recommendation vote.

3. Feature your project (optional)

If you want guaranteed top-tier placement, we also offer the option to feature your project. Featuring moves your entry directly to the top of the listings, ensuring maximum exposure to tabletop gamers browsing the site. This is a paid option that directly helps us keep the entire Groupfinder platform free and running for the community.

Let’s Stay Connected

Thank you for contributing to the tabletop gaming ecosystem and helping make the Groupfinder Library a rich resource for GMs, players, and creators worldwide. If you share your listing on social media (X/Twitter, Bluesky, Instagram, or Discord), feel free to tag us so we can help reshare and spread the word about your work!

Other entries

Trekiros
Video

Trekiros

TTRPG
English
Youtube
I'm Trek, your friendly neighborhood "legally distinct flying eyeball construct". And behind the avatar, I'm a game designer and software engineer from France. Being a Game Master is a lot: you're at once a quest writer, level designer, world builder, and about a dozen other things. And all you have to guide you is a single book... that is also busy teaching you the rules of the game. On my Youtube channel, I try to lighten your load by giving you tools, techniques, and tips, straight from professionals who have dedicated their entire lives to mastering just one aspect of what you do every single week. Links youtube.com - Youtube channel patreon.com - Patreon page trekiros.com - Trekiros website

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

TTRPG
English
Rules-light
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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D&D Minus
Actual Play & Podcasts

D&D Minus

English
Dungeons & Dragons
Actual Play
Professional actors playing unprofessional Dungeons & Dragons characters. Professionally. Super heroes? Ok. A gang of babies? ...sure. Wait, Shia LeBeouf? And WTF is a Drimbus? Using traditional TTRPG mechanics to tackle non-traditional scenarios, join our cast of professional idiots as they try to roll their way out of the most ridiculous situations. Links danddminus.libsyn.com - Official website spotify.com - Spotify feed youtube.com - Youtube playlist patreon.com - Patreon page

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