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Latest update
Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

en English
DND5E
Dungeons & Dragons 5E
Homebrew
Homebrew
Online
Erick
Hello I'd be interested in joining a group if possible.  I am available Mon-sun starting at 7pm est except wed. I rarely miss sessions and if I think there's even a possibility, I would give a heads up. I don't mind if it's already ongoing as long as it's not to far in. I enjoy character bonding as a group and as individuals and my favorite thing about DND is creating backstories.  I have a few lined up that I typically discuss with the DM to see which would be the best fit. One backstory for a example is a human rogue who's a member of a f very powerful crime family. Though he's in hiding since he's constantly getting in there way of business to ruin it. I also try to get everyone involved if I notice someone having trouble getting involved. I do prefer to focus more on the game than talking outside of game.
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Western Frontier
Players
0/10
GM
1/1
Dungeons & Dragons 5E
en English

The Western Frontier

Homebrew Homebrew
Newbie friendly Newbie friendly
Welcome to The Western Frontier, adventurer! You've joined the best of the best here at SINC, CA! Saints of Interplanar Navigational Charters, Chalmers Acolytes. I'll be your Operations Overseer, Mr. Sullivan. We're on the fringe of the Imperium's reach here in Port Chalmers, so while you may be wanted or otherwise watched back home, here I don't care what your crimes were - Only that you do the job you've signed up for. And that job is to explore, document, make connections with the locals, and get into places you probably shouldn't be! Danger? Adventure? Relics, artifacts and ruins?? Strange beasts and plants?? Oh, it's out there, adventurer.. And the longer you wait, the more you miss out on! --------- The Setting: - The Western Frontier is a West Marches style of D&D! - We are largely based in Australia/NZ, and as such we play at times convenient for us! - We have somewhere between 13-16 active players, most have two currently active PC's! - Our experience with this style of D&D and with D&D as a whole varies! - Session scheduling and game direction is driven largely by players! This is an open world sandbox style of game! Game Info: - We use variant rules long/short resting. Short rests are now 8 hours (overnight), long rests take a week of downtime back in The Town, or another fortified position. (Settlements, Inns, camps - places with structures for you to sleep in and an armed guard/watch). - Resources matter! Spell components, ammo, carry weight, and rations are all tracked! Character Creation: - No twilight cleric and no variant humans. All PC's begin with a free feat and a non-combat uncommon item. - We use Discord for voice/text chat, Owlbear Rodeo for battle maps, & D&D Beyond/google sheets for character sheets. - Homebrew must be approved by a GM. Players: - 18+ people only! Firm on this, sorry gang! We range in age from about 19 to the late thirties! - LGBT+ folk expressly welcome! - No bigots, -ias or -isms, thank you! - All experience levels welcome, we're learning to run and play this style of game too, so we don't mind teaching you on the way! - Interested? Might be the game for you? Get in touch! Message me with: - A little about you! *Age, exp with d&d, timezone and typical times/days you'd play at/during (scheduling reasons) - A rough character idea! - Things you think you'd be interested in doing as a player! - Your discord username! - Times and days that'd work for you for a quick call so that we can vibe check each other!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
LOOKING FOR PLAYERS THE GRAVESONG (D&D 5e)
Players
2/6
GM
1/1
Dungeons & Dragons 5E
en English

LOOKING FOR PLAYERS THE GRAVESONG (D&D 5e)

🎲 LOOKING FOR PLAYERS THE GRAVESONG (D&D 5e) Hey everyone! I’m looking for 4–6 players for my new long-term D&D 5e campaign, The Gravesong. Both new and experienced players are welcome! The Hook For over two centuries, the mountain town of Blackmoor has been untouched by war, famine, and hardship. Its people live quiet lives beneath the shadow of an ancient mountain, believing their home to be blessed. Yet every house keeps an empty chair at the dinner table, and no one remembers why. Recently, people have begun disappearing not through violence or murder, but from memory itself. Families know someone is missing, yet they cannot remember their face, their name, or even the sound of their voice. Drawn by rumors of an impossible curse, your party arrives in Blackmoor searching for answers. But before your investigation can truly begin, each of you discovers an old journal hidden among your belongings, written in your own handwriting. The final page contains only one sentence: “If you remember the truth… the mountain wakes.” 🎲 Campaign Details • D&D 5e (2014) • Starting Level 3 • Online via Discord • Long-term campaign • Heavy Roleplay, Mystery, Investigation & Horror • New and experienced players welcome If you’re looking for a campaign where mystery, exploration, roleplay, and player choices drive the story, The Gravesong might be exactly what you’re looking for. Interested? Send me a dm on discord: fanna_3

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Tabletop RPG
Tabletop RPG
7TH SEA
7th Sea 2E
Online
Campaign
7th Sea 2nd edition - short stories campaign
Players
3/4
Paid game
Paid game
GM
1/1
7th Sea 2E
en English

7th Sea 2nd edition - short stories campaign

Paid game Paid game
Newbie friendly Newbie friendly
System: 7th Sea 2nd edition Number of sessions: 6-8 Fees: 65 NIS per session (around 20-22) dollars or 500 NIS for the whole thing. (Around 120-160$, depending on amount of sessions). Paid via PayPal at the start of every month or the end of the whole game. Time: time to be determined but probably Tuesdays, Mondays or Thursdays weekly evening GMT+3. Hello everyone! I'm Ellie, professional GM running 7th Sea 2nd edition. This time I'll be running an anthology-style game - short self contained stories with different characters in different places in the game world, with each story spanning 6-8 sessions.  7th sea is a system about Heroes fighting in a magical world based on ours in the 17th century, solving problems, preventing (or starting!) conflicts and helping others. If you don't know the system, I will help out and teach and provide everything you need. The game fees will be 65 NIS per session (about 20-22 dollars), paid either at the end of the month or at the start/end of the story as a whole "ticket" (So around 120-160$ for the whole thing) via PayPal. The sessions will be 2.5 hours long, very RP intense, introductory and expository, and I promise to help you create amazing characters you'll fall in love with (come on, is there not a better feeling than being obsessed with your own PC?) If you want to hear more about me, just let me know and we can schedule a talk via discord: Shyercaulfield  Cheers and feel free to contact anytime

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
M.A.G.E.ncy
New
Posted 1 hour ago
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

M.A.G.E.ncy

The Magically Anomalous Gate Exploration Agency is currently looking for new recruits! The Agency monitors thousands of realms and scans them for any dangerous/unstable magical anomalies, as a field agent, it will be your duty to go and investigate these phenomena, preventing as much destruction as you are able. As a new recruit, you will be paired up with other trainees to ensure success on your mission, and you will be limited to the third power level until proficiency and competence are displayed. *By accepting employment, volunteering, apprenticing, contracting, interning, wandering into headquarters, signing any magically binding document (whether knowingly or not), or otherwise participating in Agency operations, you acknowledge that magical work carries certain occupational hazards. By continuing, you voluntarily assume all risks associated with your service and agree that The M.A.G.E.ncy, its Directors, Agents, Wizards, Support Staff, Contractors, Summoned Entities, and affiliated organizations shall not be held liable for any of the following, including but not limited to: Death (temporary, permanent, or dramatically reversible). Dismemberment, re-memberment, or accidental attachment of someone else's limbs. Spontaneous combustion. Curses, hexes, jinxes, and other magically inconvenient conditions. Polymorph into a frog, sheep, decorative shrub, or other inconvenient lifeform. Dragon-related incidents, including roasting, freezing, electrocution, acid dissolution, or being mistaken for lunch. Mimic attacks involving chests, doors, furniture, treasure, or suspiciously ordinary objects. Goblin theft of valuables, dignity, or both. Trolls, bridge collapses, and unsolicited riddles. Unscheduled teleportation, planar travel, or temporal paradoxes. Possession by ghosts, spirits, eldritch entities, or your own alternate-universe self. Encounters with krakens, unicorns, griffins, wyverns, vampires, werewolves, zombies, giant spiders, gelatinous cubes, or any creature classified as "probably hostile." Falling into pits, triggering traps, or activating cursed artifacts. Rogue wizards, unstable spellcasting, wild magic surges, or experimental alchemy resulting in unexpected beards, extra eyes, sentient footwear, or uncontrollable interpretive dance. Questionable bargains with demons, devils, fae, genies, or other extraplanar entities. Castle sieges, dungeon collapses, or any structure that appears architecturally unsound. Friendly fire, hostile fire, fireballs, or any other magical explosion. Divine intervention, cosmic horror, reality unraveling, or celestial phenomena. Sentient flora, opinionated fungi, and bees of unusual size. Geese. The M.A.G.E.ncy, its Directors, Agents, quartermasters, accountants, librarians, interns, janitorial staff, dragons (domesticated or otherwise), mysterious hooded consultants, talking ravens, and any affiliated entities shall not be held liable for injuries, fatalities, resurrections, reincarnations, planar displacement, loss of soul, magical essence, inventory, reputation, hit points, spell slots, sanity, companions, mounts, familiars, livestock, or favorite hats. Participation constitutes acceptance that, should your remains be recoverable, they may be returned in approximately the same condition in which they are discovered. Should resurrection become necessary, available, or financially practical, all associated costs—including diamonds, phoenix feathers, unicorn tears, ritual candles, chanting fees, and the cleric's customary gratuity—remain the sole responsibility of the deceased or their next of kin. If you are unable to accept these terms due to death, petrification, imprisonment in another plane of existence, transformation into a decorative statue, or eternal sleep, your continued participation shall nevertheless constitute acceptance.

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Tabletop RPG
Tabletop RPG
Unknown Armi...
Online
Campaign
Unknown Portland
Players
5/6
GM
1/1
Unknown Armies 3e
en English

Unknown Portland

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
The World of the Occult Underground awaits you - All you need is an idea for a person trying to navigate life in a city full of secrets, and who wants to change the world. -------------------------- Portland, Maine, is an old city with its eye on the future. It's a city of lighthouses, fishing boats, old brick streets, and hidden corners. Tourists see a charming coastal town. As someone who lives there, you see a little deeper. Beneath the restaurants, breweries, and waterfront shops lies another Portland—a city built from obsessions, impossible coincidences, dangerous secrets, and people willing to sacrifice everything for what they believe in, not just politically but metaphysically. Unknown Portland is a modern supernatural horror campaign using the Unknown Armies 3e TTRPG system. This is a game about putting your mark on the world, but not primarily about fighting monsters, unless injustice, TikTok, or something else you find intolerable about the world counts as a 'monster'. It's a game about discovery, obsession, and making a difference in a world filled with people who are determined to see it remain the same—or who seek to twist it to their own ends. The way forward is rarely clear, and it will be up to you to decide who you agree with, who you oppose, and what kind of future you're willing to fight for. One thing is certain: meaningful change always comes at a cost. What that cost is, and whether you're willing to pay it, are up to you... If you have the courage to step into the ring and make your voice heard. -------------------------- If You Join the Game, You Will Find: Character-Driven Stories Your relationships matter. Friends, lovers, family, rivals, and mentors are not background details—they are the heart of the story. Every connection can become a source of strength, heartbreak, inspiration, or danger. Found Family The people who stand beside you may become more important than the people who raised you. In a city full of secrets, trust is rare and precious. Meaningful Choices There are no perfect solutions. Every victory has consequences. Every sacrifice changes you. The decisions your character makes will leave lasting marks on the city and on the people around them, and even perhaps future games in the world. Mystery and Discovery The occult underground is hidden in plain sight. Every rumor may contain a fragment of truth. Every coincidence might be engineered. Every answer leads to deeper questions. Personal Horror The greatest threats are often the things people do to themselves. Ambition. Obsession. Love. Fear. The supernatural is terrifying, but human choices are what shape that horror. -------------------------- The game is run on Roll20 for tabletop and Discord for Audio/Video. It is streamed and recorded for posterity. Microphones are required, and cameras are encouraged. The game will deal with adult subject matter and may involve trauma. We maintain an open-door policy and are willing to discuss if certain topics hit too close to home. New players are welcome and preferred. We want to introduce you to the Occult Underground and prefer players who are unfamiliar but willing to learn and explore this world. The game is set in Portland, Maine, in 2022. All you need is an idea for a regular person who lives around Portland, Maine. Most PCs are in their mid-twenties, though older characters are certainly possible. -------------------------- This is a mature game focused on emotional storytelling, mystery, supernatural horror, and character development. Violence exists, but the story's focus is on people, relationships, choices, and consequences rather than combat. If you enjoy shows and stories like The Dresden Files, Buffy the Vampire Slayer, The Magicians, True Detective, The Sandman, or The Magnus Archives, you'll probably feel right at home.

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Latest update
Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Randomly picked Library entries

Dork Day Afternoon
Actual Play & Podcasts

Dork Day Afternoon

TTRPG
English
Actual Play
Dork Day Afternoon is a table top role playing game, actual play podcast. We're not professional voice actors, writers, producers, musicians, or media moguls (not for a lack of trying).  We are a group of people that have had so much fun playing TTRPGs, that we thought we might see if other people would like to listen in on our games. DDA's roots were cultivated and nursed to life through the glorious game systems of Dungeons and Dragons, AD&D, Pathfinder, Starfinder, Shadowrun, Twilight: 2000, Delta Green, and the most beloved... Hero Quest Shows Two Past Midnight DDA's actual play campaign of Twilight 2000 4th edition game system. Twilight: 2000 is a role playing game about a "World War III that never was". Our character's begin the campaign lost and stranded in a war torn Poland during the year 2000. Join us each week to hear how they keep body and soul intact as they search for a way home. The balloon has gone up and the clocks have stopped, but time marches on... Rogues of Vättern Dork Day Afternoon heads to Sweden where we'll be taking a "deep dive" into "Hostile Waters", Free League's rules and setting supplement, and to see how 2nd Marine Division has faired in the post apocalyptic world of Twilight: 2000.  Join us as we follow a small group of intrepid Leathernecks from small crafts platoon to see how they navigate the fjords of Sweden and the turbulent waters of the new political landscape. Will they complete their mission? Can they make it back home? Will they improvise, adapt and overcome or will they be doomed to the icy deep? Oorah! Encore of the Lost DDA's play through of the Extinction Curse adventure path written for the Pathfinder Second Edition game system, published by Paizo, Inc. Join us as we gracefully stumble through circus crowds and the Pathfinder Second Edition rules. Our intrepid adventurers put on a show...while putting on a show...while trying to unravel ancient mysteries. Links dorkdayafternoon.com - Official website youtube.com - Youtube channel patreon.com - Patreon page

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Virtual Battle Mat
Tools & Platforms

Virtual Battle Mat

Virtual tabletop (VTT)
English
Free
Virtual Battle Mat is the easiest virtual tabletop for playing D&D, Call of Cthulhu, Traveller, and any tabletop RPG online. Beautiful isometric maps and tokens, drag-and-drop simplicity, and a curated content catalog — no setup headaches, no learning curve. Whether you're a first-time GM or a seasoned grognard, VBM brings back the feel of playing around a real battle mat — without the mess. Works in any browser. No downloads. No installs. Just play. System Overview & Key Features Built-in voice & video No Discord of Zoom needed Runs in your browser No download, no install Super easy to use No technical skills required Huge token & map catalog Free starter + Premium library Links vbm.games - Official website discord.gg - Discord server

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Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

TTRPG
Beginner-friendly
English
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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