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Latest update
Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd

Paid game Paid game
LGBTQ+ friendly LGBTQ+ friendly
Looking for a Curse of Strahd game with a DM who leans heavily into atmosphere, roleplay, and immersion? I’m currently recruiting for multiple weekly Curse of Strahd campaigns and would love to bring some new adventurers into Barovia. I’ve been running D&D 5e online since 2017 and have several years of experience running games through Roll20 specifically. I have Roll20 Pro and make full use of the tools available to create a smoother and more immersive experience for players, including dynamic lighting, API mods, animated maps/effects where appropriate, and organized handouts/journals. I also put a lot of emphasis on presentation and mood. Expect ambient music, combat tracks, creepy soundscapes, and distinct NPC voices to help Barovia feel alive. Curse of Strahd works best when the atmosphere really lands, and I do my best to make every session feel tense, memorable, and cinematic. I'll share my compendium with players, so you’ll have access to official Player’s Handbook classes, subclasses, spells, and features directly through Roll20 for easier character creation and leveling. Whether you’re a veteran player looking for a strong gothic horror campaign or someone newer wanting to experience one of 5e’s most iconic adventures, you’re welcome at the table. Platform: Roll20 Voice: Discord System: D&D 5e Price: $10/session (Session Zero is free) Weekly Game Schedule (EST): Monday, Tuesday, Wednesday, Thursday — 4:00 PM EST

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Curse of Strahd
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

The Curse of Strahd

Homebrew Homebrew
Horror Horror
I am currently running the infamous Curse of Strahd module and have an opening. I invite you in. The Game— Role-Play, Combat, Exploration:   This game leans into gothic horror and slow-burn tension. Expect moral strain, layered NPCs, and decisions that linger. Humor has a place, but it must live inside the world, not fracture it.   The game is generally balanced, though each session may favor one playstyle or skillset over another based on the choices made. The DM/Storyteller   I grew up playing AD&D but stepped away for several years before returning under the 5e ruleset. I prefer a realistic motif to RPGs.   - Homebrew 5e 2014 & 2024.   - Sunday 1pm - 5/6pm EST   - Looking for Player(s) 30+ The Players:   Players should be 30 years of age or older. In our experience, older players are more likely to make a long-term commitment to the campaign and be respectful of everyone's time and effort. We value reliability, communication, and a collaborative table where everyone can count on one another. We are currently running with one male Fighter type, one male Cleric type, and one female Ranger type. They are currently around level 6.   The right player(s) for this table:   - Engages with the story   - Enjoys existential dread as much as tactical combat   - Thinks beyond their sheet   - Understands that fear, restraint, and consequence are tools, not obstacles   - Can be inventive when the moment calls for it   - Keeps immersion in mind. Knows the difference between Above Table and On Table. Doesn’t Metagame. Requirements: (1) Discord. Voice & Video. (2) Maps. Owlbear Rodeo. (3) D&D Beyond. Build your character. We will create it together but arrive prepared. (4) Google Docs: Read Player Contract (Horror), Homebrew, and the Player Handouts. Agree to the Player Contract. Town Crier:   We will have a Session Zero and possibly a Session 0.5 game to ground your character in the world. The world is the Forgotten Realms. Become familiar with the Sword Coast/Faerun. Your character will start there and enter the Shadowfell/Barovia— the Curse of Strahd, via the Mist. Worry not, whatever you don’t understand now will become clear in time, well translucent at least.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
TTRPG STATION looking for Reliable players & gms?
New
Posted 30 minutes ago
Players
1/10
GM
1/1
Dungeons & Dragons 5E
en English

TTRPG STATION looking for Reliable players & gms?

Adult Adult
LGBTQ+ friendly LGBTQ+ friendly
Looking for Reliable TTRPG Players & GMs? We're Building a Community! • Online • 18+ • LGBTQ+ friendly 🏳️‍🌈  • Voice (Some games may require cameras) • Multiple time zones 🌎  • Systems: D&D 5e/5.5e, Pathfinder, Daggerheart, Call of Cthulhu, Mothership, Fallout, Kids on Bikes, and more Have you ever spent days looking for a group, finally found one, made it to Session 0... and then the GM disappeared? Or maybe you're a GM who's tired of players dropping out halfway through a campaign or constantly having to cancel sessions because people don't show up? That's exactly why my friend and I created TTRPG STATION. Our goal is to build a community where players and GMs can find reliable groups while also making it easy to try different tabletop RPGs and campaign lengths. How it works Everyone joins the server as a New Adventurer. Before joining the main pool of campaigns, you'll play a few onboarding sessions. Once you've completed those, you'll earn Adventurer status. The idea isn't to gatekeep, it's simply to build a community of people who have shown they're willing to communicate, show up and commit to games. All games are run within the server, and we'll be hosting a variety of formats: One-shots Mini campaigns (3–6 sessions) Short campaigns (6–12 sessions) Medium campaigns (12–15 sessions) This creates a shared player pool where people can jump into games that fit their schedules. If you only have time for one-shots or shorter campaigns, you can still play regularly. If you're already in a long-term campaign but want another game on the side, that's easy too. For GMs, the biggest advantage is having access to players who have already demonstrated they're committed and reliable. Of course life happens and schedules change that's unavoidable but we're hoping this system will make finding and maintaining good groups much easier. We're also happy to support other systems if GMs want to run them. One of the goals of the server is to give people the opportunity to discover and try new TTRPGs. We're looking for GMs and moderators! Right now we're in the early stages of building the community, so we're primarily looking for GMs and moderators to help us get things started. If you're interested in running games, helping build the community or/and eventually becoming a player as well we'd love to have you. If this sounds like something you'd enjoy being part of shoot me a message on here or on discord @Reyna_688

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New
Posted 40 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
BrokenTopHat
Heya, I'm Gibus. I've been playing DnD 5e for the past 4 years and am versed in 5.5e too. I am looking for a weekly session taking any time between 12 PM and 8 PM (PST), preferably on weekends or Tuesdays. I'm mostly combat-centric, but I'd love to join a campaign more focused on character role play or social/political intrigue. Campaign difficulty is no issue so long as solutions are available. One of my characters was entirely determined by dice roll, from race and class to spells selected.
New
Posted 50 minutes ago
en English nl Dutch
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Reyna
Hi I'm reyna 22. I'm a player and dungeon master for multiple ttrpg systems and recently started the TTRPG STATION discord server. Have you ever had the problem of a new campaign ending after 2 sessions cause your gm ghosted you or players not showing up to games? Than TTRPG STATION might be for you! Well be running all different kinds of systems with everything from oneshots to mini, short and medium lenght campaigns. The goal is to make it easy to find reliable games and/or players and try out new systems! We do this by using a small "onboarding" game system in our server so we known all our members are reliable to join on of our games.  We're currently still on the look out for gms and players wanting to join us as weve just started out. If youre interested in joining the server lmk by either sending me a message on here or sending me a DM on discord on Reyna_688
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Shifting Sands of Erdan - "seasonal" campaign
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Shifting Sands of Erdan - "seasonal" campaign

Homebrew Homebrew
Newbie friendly Newbie friendly
THE GAME IS ONGOING, BUT WE HAVE LOST A PLAYER!!! Your old life is no more, something has happened, that made you hit the road and become an adventurer. In your home region you didn’t have much success, barely getting by… but one day you were approached by a hooded man, who introduced himself as Lyrenar – an adventurer who was assembling a party to venture into the sands of Erdan in search of a rumored, recently unearthed tomb, which holds great riches. The game will have 2 GM: me and my friend as I want to introduce him into the GMing side of the hobby. System Used: An updated version od DND 5e 2014 - DnD 5.19, so don't make characters as we will be using exclusively 5.19 options. All materials will be provided. Style: Voice + FoundryVTT, episodic campaign - same characters different situations with downtime inbetween Session Duration: 3-4h Schedule: Saturdays, either 9AM or 6PM GMT+2 Requirements: Discord, good mic, some knowledge of foundry and wilingnes to learn the DnD 5.19, as we will be using exculusively materials from it. More information and the application link can be found in a blogpost on my blog here: https://cursed-exi.github.io/exis-emporium/Articles/2026/desert_tomb_campaign.html

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Latest update
Update log - 13.05.2026 “A year of Groupfinder”
Update log

Update log - 13.05.2026 “A year of Groupfinder”

Its gonna be May. /images/general-media/1778679800_avRWtoFC.gifThis is gonna ruin the tour... Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here). Birthday.. Of sorts It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking. /images/general-media/1778679949_qEWkiP3e.jpgHow far we've come since 2021.  Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.    Players and systems During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out. /images/general-media/1778680166_bQADP9rj.pngChoosing the correct systems has never been easier. On Groupfinder The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you. Panel is Dashboard We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy. Library is getting stocked During the month, the library has received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools, video creators and podcasts/actual play entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play. Article series “Covering the basics” We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character” and one for “How to start as a Dungeon Master”.    And while not part of the series, you might want to take a look at the “Safety tools” article. Something to consider when starting a group with people you’ve never played with before. Tweaks & fixes We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be? May-be that is all Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

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Randomly picked Library entries

Dungeon Crawl Classics (2012)
Tabletop Roleplaying Games

Dungeon Crawl Classics (2012)

TTRPG
High-Fantasy
English
Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an OSR game. The system it directly evolved from is Dungeons & Dragons 3rd Edition (2000). Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters. The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain. Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically. Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day. Additional links goodmangames.com - Official Goodman Games website purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources - Resources for new DCC players Events Page - This is the place to find out all of the games the Road Crew will be running

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Theater of the Mindset
Actual Play & Podcasts

Theater of the Mindset

English
Daggerheart
Actual Play
Take your seats, bring the house lights down, and please don’t silence your phones, you’ll need it for Theater of the Mindset! TotM is a Daggerheart actual play podcast combining collaborative, character driven storytelling in a modern high fantasy setting with audio drama production quality. A mixed table of mild mannered TTRPG players and unmanageable improvisers bring balanced humor seasoned with imbalanced results. The mindset is brought to you by your kind and generous GM, Justin Gerardot and sound designer and composer, Nick Traeger. Links theaterofthemindset.transistor.fm - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

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