Dungeons & Dragons 5.5E (2024)
en
English
D&D. DM is looking for the players (16-18+)

Homebrew

Roleplay focused
Monday – Saturday, a group decides on day & time. Most people will probably play between 16:00 – 21:00 (GMT+0)
Played in Discord voice chat
A lot of people wanted to play, but later they went passive/ignore mode. Please, message only if you are going to play, don't make the other players wait
Discord nickname: weebseatshit
*PREMISE*
You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one
It's a Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures, *WITHOUT LEVELS & STATS. "Theatre of the Mind" playstyle (means no VTT). Casual, beginner friendly
Every player can has his own, custom spells/abilities. Custom spells should be created within reason. Imagine that those spells are used against you. A player has up to 5 spells from the start
A player should choose a class that is the closest to his preference & then create spells/abilities. If a player can't, i'll help
I'd like every player to be equally powerful
Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes))
These classes aren't allowed: Artificer, Barbarian, Monk, Psion
d20 roll results: Dungeon Master sets a number in an RNG & decides what success number a player should roll
Spells don't need mana or d20 roll to be cast, they only cooldown, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher that will equalize/balance him
*COMBAT*
When combat starts, characters & their enemies roll for initiative to decide who goes first (the one with the biggest number, then decreasing or as Dungeon Master decides)
If it's a tie result, reroll
To choose a target for an enemy, Dungeon Master sets a number in an RNG
To attack, character & other character(s) roll d20. If attacker's number is bigger, he deals damage. If attacker's number is less, a defending character dodges. A defending character can perform a counterattack, but if he fails, he receives damage
To defeat (wound) a character:
• Character must receive damage a certain amount of times
• Character does it with any possible way (using environment, persuasion)
I'll describe locations, looks, with little to no details. So, when a player is for example in a forest, search for "D&D forest artstation" or "forest artstation" & ambient
Just like with the books, i'd prefer that player imagined his own stuff (& because there may be an info that player may not get or just ignore)